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Thread: ARMA 2: OA beta build 96493 (1.62 MP compatible build, post 1.62 release)

  1.   This is the last Developer post in this thread.   #1

    ARMA 2: OA beta build 96493 (1.62 MP compatible build, post 1.62 release)

    http://www.arma2.com/beta-patch.php

    [96493] Fixed: MP - Gunner firing broken (blank ammo) when human pilot activates manual fire before the human gunner enters.
    [96488] Fixed: Deactivated satchel charge not picked up even if you had 2 empty slots
    some crashfixes were included in yesterday betas, more debug traps for unfixed ones too
    there is also included revert of some lod fixes change to avoid abrupt lod switches

    BattlEye compatibility: SUPPORTED, enjoy ...

  2. #2
    Unfortunately the satchels issue is not fully fixed: https://dev-heaven.net/issues/4114#change-144017

    The deactivated satchel should remain on the ground, possible to pick up, instead of vanish - if the equipment is full.

  3. #3
    This is not 1.62mp build?

  4. #4

  5. #5
    Quote Originally Posted by PvPscene View Post
    Unfortunately the satchels issue is not fully fixed: https://dev-heaven.net/issues/4114#change-144017

    The deactivated satchel should remain on the ground, possible to pick up, instead of vanish - if the equipment is full.
    True, I know about this but I did not have time to fix it all.

  6. #6
    AI pilots (helicopters) do crash more often even in Takistan - happens with flyinheight 500 and safe behaviour. Would be better if AI pilots keep at least a safe distance to ground and do use a bigger terain collision detection radius.

  7. #7
    Quote Originally Posted by NoRailgunner View Post
    AI pilots (helicopters) do crash more often even in Takistan - happens with flyinheight 500 and safe behaviour. Would be better if AI pilots keep at least a safe distance to ground and do use a bigger terain collision detection radius.
    Since when?
    Repro mission?

  8. #8
    Quote Originally Posted by Grillob3 View Post
    This is not 1.62mp build?
    Reported as 1.62.96493 inside menu, probably Dwarden just made a typo.

    @Dwarden, please check my latest PM, I sent you some more info.

  9. #9

  10. #10
    Dr.Hladik noticed in betabuild 96061 just set some AI choppers on airfield Loy Manara with waypoints over ChakChak - Sakhe - Khushab - Mulladost - Feruz Abad and back to Loy Manara. Usually they crash around Khushab/Jilavur. Btw in the OA SP Patrol Mission with AH-6 the Apache crashed into the hill close to last waypoint (where you can see Blufor tanks, IFVs driving on the road). Seems that Apache AI pilot couldn't measure how close the hill was.... instead if gaining altitude he speed up too fast and crashed.

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