In line with my previous post, I also need a way to have ambient units (that I placed) preform various animations in an infinite loop (At my base, although I realize saying that won't help finding a solution). But I also need a way to create a clause where they can break out of that loop, to defend the base, when it is under attack, and return to their animations after the attack is over.
Notes: By defend, I really just mean stop doing their animations, and stand up, ready to shoot if they see an enemy.
I only what them to return to their animations, if they are medic fit - If not, they lie on the ground as normal, until a medic comes and helps them.
Thanks again.
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). But I also need a way to create a clause where they can break out of that loop, to defend the base, when it is under attack, and return to their animations after the attack is over.
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