All that does is move the player under the plane(Its flying in the air) and make him unable to move his body sideways while he falls down to the ground. I want to attach him to the object not stick him under it and watch him dieCode:_acexrusu27 = [getPos player, 90, "ACE_Su27_CAP", EAST] call bis_fnc_spawnvehicle; player attachTo [_acexrusu27,[0,0,0]];
Any clues?
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