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Thread: ArmA2oa Persistent Database for Linux ?

  1. #1

    ArmA2oa Persistent Database for Linux ?

    Been diging around and dont see a option for Linux when comes to a "Persistent Database"?

    So far I've only seen the windows version

    Thanks

  2. #2

  3. #3
    Private First Class Wulvgar's Avatar
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    Jul 25 2012
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    Quote Originally Posted by PvPscene View Post
    wine + A2N + DB projects
    or
    https://dev-heaven.net/projects/a2uplink
    thank you thank you !!!!, I guess wine does have a use if someone wants to use it laugh
    Takistan Life : Civil War (Our Linux Arma2 server : 216.224.180.64)

  4. #4
    Quote Originally Posted by Wulvgar View Post
    thank you thank you !!!!, I guess wine does have a use if someone wants to use it laugh
    Only if you want to take a serious performance hit.

  5. #5
    JayC your constant bashing of WINE is not welcome

  6. #6
    Quote Originally Posted by PvPscene View Post
    JayC your constant bashing of WINE is not welcome
    Yes, I realize that reality is such an unwelcome fact... but the fact is that WINE is *always* going to be slower than the native Linux server. And our testing backs up that fact, seeing performance 12-13% slower running 1.62GA windows server via wine, and running the unstable alpha 1.62 linux server and about the same compared to 1.60 GA linux server.

    In all fairness, WINE is slightly better at running the 1.62GA than running it on windows 2008r2... So it's not that WINE is a bad program, using it for this type of task though is a horribly bad idea IMHO.

    So yes every time you suggest wine, I come by and remind people that wine isn't a good choice for running high end servers.... anything running MSO needs a fairly high end cpu, and wasting 10-15% of it on unneeded overhead isn't a good idea IMHO.

    And just so I don't be accused of trolling... lets refer to the Wine WIKI http://wiki.winehq.org/Debunking_Wine_Myths

    Some people argue that since Wine introduces an extra layer above the system a Windows application will run slowly. While technically true, Wine is no different from any other software library in this regard; even newer versions of Windows must load extra resources to support older applications.
    Importantly, the combination of Wine and Unix can sometimes be faster than Windows itself.
    You'll note that even the Wine folks admit that technically wine is always going to run slower than a native Linux application... that it some cases running a windows application via wine can be faster than running via native windows... but wine is never going to be as fast as a native Linux application. You'll note the second note, the reason wine + unix is sometimes faster is because unix/linux often has such a huge performance boost over windows to begin with, wine's extra overhead isn't such a bad performance hit.

    With the way the dedicated server is currently written, any overhead reduces the max number of players the server can support... a 15% performance hit running MSO can make a 3.0ghz cpu core, seem like a 2.5ghz cpu core... which means you go from 25-30 players down to 15-20... it's a big performance hit anyway you cut it.... and at core speeds above 3.0ghz, you're really talking a steep cost difference to gain that 10-15% back... going from an E3-1230V2 to an E3-1280V2 is a $600-700 cost increase, just to make back the overhead introduced by wine (and to the same extend windows 2008r2).
    Last edited by JayC; Aug 21 2012 at 21:23.

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