I would like to present a new ArmA2 OA mission that I have been working on for some time now, co35_combined_forces.
One of the design ideas for this mission was use random elements whenever possible, so that with each mission start, the mission conditions are a bit different (within certain limits of course). Enemies are spawned at random locations on the world and are either making life for the players more difficult or trying to capture strategic points – or both. If set in the parameters by the server admin, weather conditions are also random.
The mission can be easily ported to different worlds as long as certain objects are also present, like flagpoles and certain markers.
Another guiding idea was to use one of the strength of the ArmA2 engine (in my opinion), the possibility of teamwork among the players. Each units slot serves a certain role, for example the commander has access to a wide range of support option like heavy artillery or an UAV drone, which he can use to support the team. His role is also to coordinate the teams through the team leaders, to whom he can issue orders.
This specialization goes on a bit further with JTAC units that can control UAVs/Airstrikes, engineers who can build support structures and sensor towers that can detect enemy units in the area, artillery operators and so on.
On overall, this mission is a lot easier, when players work together and use the features available to them, instead of a Call of Duty one man army approach (nothing against CoD player ;-) ).
Now to the mission itself:
The mission is centered on capturing strategic points and holding them. As long as a team holds a strategic point, it will be awarded with supply points, which can be used to unlock restricted attack vehicles, call in artillery and so on. To capture a strategic point, move to the camps that are scattered around the strategic point and remain there until the marker turns blue. When you have captured all camps belonging to a strategic point, the strategic point will be assigned to your team and produce supply points. Camp colors are the following:
Green = neutral
Blue = Blue Team
Red = Red Team
You can also acquire supply points by raiding enemy bases, or destroying patrols operating in civilian towns.
The base compound is equipped with a few weapon crates by defaults, which hold a wide variety of weapons. When a player dies and respawns, they will be filled up automatically. One of the crates has a backpack option in it. Look in your action menu when standing close to the crate for the “Select Backpack” option.
The base radar will automatically detect enemy units in the base compound and relay this information to players.
There is also a prevent teamkilling/shooting in base feature active that can be configured in the mission parameters. After shooting a certain number of rounds while there are now enemy units present in the base, the player’s weapons will be removed. Teamkilling is handled a bit differently. If you exceed the number of allowed teamkills, you won’t be able to connect to the server until it is restarted.
Now to the technical side:
The mission does require a dedicated server, it will NOT run in single player. A LAN server client can work, but will not be optimal. Also the mission does NOT work in ArmA2, Operation Arrowhead is required, CO not really necessary but does not hurt also. As of this writing, the mission also requires at least ArmA2:OA version 1.62.
Now a word from me:
The mission is not yet finished, there are still a few features missing that I want to include, but that can come with time. At the moment I would appreciate some feedback about mission balance, enemy strength/numbers. If you want to see some feature in this mission, please leave a short note. If it can be done and fits with the overall mission concept I will see what I can do.
Also I hope that I can ort this mission over to ArmA3 after it has been released, but that remains to be seen.
You can download this mission from our FTP server (or by connecting to a server running this mission of course). Detailed connection info for the FTP can be found under the following URL (IP, username, password):
You will need an FTP client that is able to handle encrypted conenctions, for example FileZilla.
Alternativley, you can also download the mission file from the attachment from our forum post, although I recommend using the FTP client. Please make sure that you download the most recent version.
I hope you enjoy this mission.