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Thread: More realistic/depressing feeling

  1. #11
    Quote Originally Posted by Nik21 View Post
    This!
    It's because in ArmA, you see the dust around the wall and it scares you, makes you fear death. In BF3, you're either always dying, or enjoying an unrealistic world of absorbing ridiculous painful masses of bullets.

    ArmA's system is fine. Also, different people are tougher or weaker minded, BIS can't simulate that.

  2. #12
    Armas system is not fine. It is okay, but leaves room for improvement.

    Being fired at causes stress, and especially unexpected close impacts will make your body go into overdrive. Your pupils will dilate, your breathing will go up, and in the panic response your fine motor skills will go out of the window until your head is clear again somewhat. Looking at what happens to your body in a scientific manner could help making improvements.

    However, I doubt that a feature like this would be high on their list. As far as war being grim, I too hope that the reality of it comes across again. In OFP, your friends from the beginning vanished one by one as the campaign progressed. People died. I would hope to see something similar again.
    Altis: ALTernate ISland?

  3. #13
    I order to make being shot at frightening:

    Realistic bullet cracks, loud and *sharp*! (JSRS does this well, they've made me jump many a time)

    Fear of death, this is already done well, getting back into the battle, if the mission even allows for it, can take 10 minutes.

    I think Arma has this covered, however (from the videos we've seen so far) the bullet cracks in Arma3 are nowhere near the sound/volume they need to be.

  4. #14
    Corporal G4meM0ment's Avatar
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    Quote Originally Posted by Slatts View Post
    Now I've never been shot at by machine gun fire. But I fail to see how your vision turns blurry or warped and black/white.
    I know its not like in reality but it can assign this feeling, when adrenalin is going threw your body and you're kind of scared, to arma.

    ---------- Post added at 08:38 ---------- Previous post was at 08:21 ----------

    Quote Originally Posted by NodUnit View Post
    It helps when you know that the bullet can kill, to a degree sometimes there is no perfect way to emulate certain reactions and feelings of all things, you as the player must emulate them yourself. Such as the adrenaline rush you can get when facing off against a superior force or when in a 'panic' situation IE I have but a rifle to defend myself and a tank is in my area but I have no way to destroy it...hope the crew doesn't me.

    Or stress from piloting a helicopter and hearing a warning going off, you can make all sorts of effects that would simulate stress of the pilot but that only gets in the way, you as the player are the one to be stressed, and as you gain more experience the event becomes less and less stressing considering you have an understanding of what to do, as opposed to it occuring every time and becoming nothing more than a nuisance.

    A great example of this being the teeth grinding in Amnesia, the blurring vision is okay as it makes things less clear and therefore unnerving, and the games goal is to scare you, so to emulate the character going insane they also tossed in teeth grinding which even if you rub your teeth together with an open mouth, sounds nothing like that and as a result becomes aggrivating.
    I know that feeling im games too but it makes the Athmosphere that makes me feel like that. I think that effect won't need to be "hard" in my case.it would be enoigh of everyrhing is just changed. so the devs could ask soldiers or others who were really supreased and ask them what changed in their case.

    ---------- Post added at 08:47 ---------- Previous post was at 08:38 ----------

    Quote Originally Posted by Mr. Bravo View Post
    No need for hollywood effects here. My nervous and slightly paranoid headmovements with TrackIR during firefights is way more immersive than some flashy unrealistic filters and blood/dirt-splashes on the screen In Arma I really feel like I'm the soldier I'm playing, with great body awareness, compared to other shooters where I just feel like a flying camera with a dirty lense.
    I know what you mean and dont wanna have a bloody screen ^^ But as I already saw the soldiers earing helmets with glass sight and i think if a soldier throw himself down while combat some dirt could splatter on this sight.
    May I`m the only one seeing this bit if something is sticking on my nose.for example i notice it as a little black spot in the lower part of my eyes.

    ---------- Post added at 08:52 ---------- Previous post was at 08:47 ----------

    Quote Originally Posted by SQB-SMA View Post
    I order to make being shot at frightening:

    Realistic bullet cracks, loud and *sharp*! (JSRS does this well, they've made me jump many a time)

    Fear of death, this is already done well, getting back into the battle, if the mission even allows for it, can take 10 minutes.

    I think Arma has this covered, however (from the videos we've seen so far) the bullet cracks in Arma3 are nowhere near the sound/volume they need to be.
    Sorry if I understand your post wrong as I understand you already were suppressed. If thats right you know how it feel and cam imagine while playing but I think not every "normal" player can do.

  5. #15
    Quote Originally Posted by Slatts View Post
    Now I've never been shot at by machine gun fire. But I fail to see how your vision turns blurry or warped and black/white.
    It's not about replicating the exact effect you DO get, because it simply cannot be done. It's about simulating an appropriate effect so you know you're in trouble. So if your screen is shaking or otherwise changes to make you less able to effectively return fire, then you're less likely to try it. It's about simulating real reasons not to poke your head out unnecessarily.
    Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2

    For better future effects addons, please vote for this ticket.

  6. #16
    I've aways considered gimmicky mechanisms designed to simulate suppression fire as childish nonsense. There is one simple reason why humans take cover when being shot at - they don't want to be fucking killed or maimed!
    Why would any sane person require a gameplay mechanism to 'frighten' them into taking cover? Who the fuck doesn't understand that being shot in Arma = game over or loss of full mobility. Common sense please...

  7. #17
    Corporal G4meM0ment's Avatar
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    Something more I just want to add:

    I think a simulation don't need to show the reality like it is when a camera recording the scene.
    For me a simulation need to show how it feels (for the person) in this situation.
    If you want to simulate how anyone is taking drugs you would also simulate his feeling and what he sees.

  8. #18
    Quote Originally Posted by Madeon View Post
    I've aways considered gimmicky mechanisms designed to simulate suppression fire as childish nonsense. There is one simple reason why humans take cover when being shot at - they don't want to be fucking killed or maimed!
    Why would any sane person require a gameplay mechanism to 'frighten' them into taking cover? Who the fuck doesn't understand that being shot in Arma = game over or loss of full mobility. Common sense please...
    It's about giving people an ingame reason to not bother poking their heads out. OK so it's not simulating fear exactly, but it is simulating an effective reason

  9. #19
    Corporal G4meM0ment's Avatar
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    Quote Originally Posted by Madeon View Post
    I've aways considered gimmicky mechanisms designed to simulate suppression fire as childish nonsense. There is one simple reason why humans take cover when being shot at - they don't want to be fucking killed or maimed!
    Why would any sane person require a gameplay mechanism to 'frighten' them into taking cover? Who the fuck doesn't understand that being shot in Arma = game over or loss of full mobility. Common sense please...
    I think it's not only the effect of noticing you're getting shot, it's more to assign a depressing feeling to the player and improves the atmosphere.
    If I get shot In tactic games and know I can die by every single bullet, my screen is changed because of supression and the enemys moveing towards me, the athmosphere is in its climax, and in reality adrenalin is shooting in to my body.
    And for me thats a "real" feeling - and I think simulations should assign this feeling to the player.

  10. #20
    Quote Originally Posted by DMarkwick View Post
    It's about giving people an ingame reason to not bother poking their heads out. OK so it's not simulating fear exactly, but it is simulating an effective reason
    So getting shot isn't a good enough reason? The mind boggles.

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