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Thread: More realistic/depressing feeling

  1. #131
    Quote Originally Posted by Iroquois Pliskin View Post
    Most of the ammunition fired on the battlefield travels at 800+ m/s, which is multiples of the speed of sound - if that hits you, there won't be any epic slow-motion or warning, you will drop dead.
    So much is wrong about this statement, it boggles the mind.

    It is entirely possible to take a hit to a non-fatal area and bleed out slowly. Loss of blood pressure can lead to impaired vision, dizziness etc. before you pass out.
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  2. #132
    First Lieutenant PuFu's Avatar
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    so much facepalm has to be given for this thread....

    Spoiler:

  3. #133
    Warrant Officer Iroquois Pliskin's Avatar
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    Quote Originally Posted by MadDogX View Post
    So much is wrong about this statement, it boggles the mind.

    It is entirely possible to take a hit to a non-fatal area and bleed out slowly. Loss of blood pressure can lead to impaired vision, dizziness etc. before you pass out.
    So we're simulating internal organs now? Which of the features comes one before the other? Show me an example, so far ACE 2 and vanilla cut it, I haven't seen your implementation anywhere.

    ---------- Post added at 20:52 ---------- Previous post was at 20:49 ----------

    Incidentally, here's a "non-vital organ shot",



    Time stamp: 5:00. ACE 2. Everyone wants the epic, uber, "suppression", "derpression" effects, yes? Good - you may use ACE 2 as an example. BIS, you have my permission to go forward with this.

  4. #134
    I think the thread was put in good intention but for me the missing thing in this situation is

    Fear
    an unpleasant and often strong emotion caused by anticipation or awareness of danger.

    i just dont feel it Visually in public server or in Clan servers ,however in the latter with teamspeak Fear of letting the side down and closer ties with the people in your group can sometimes transcend that fear factor into the person.

    Dare i say it , DAYZ because of the consequence and situations in which you are shot at are more intense relays the Fear factor More than any Arma "normal" situation .
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  5. #135
    Quote Originally Posted by Iroquois Pliskin View Post
    So we're simulating internal organs now? Which of the features comes one before the other? Show me an example, so far ACE 2 and vanilla cut it, I haven't seen your implementation anywhere.
    We're not simulating anything yet, let alone implementing. This is a discussion about what could or should be in Arma3, not what exists already in ACE2 or vanilla Arma2.

  6. #136
    Warrant Officer Iroquois Pliskin's Avatar
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    Quote Originally Posted by MadDogX View Post
    We're not simulating anything yet, let alone implementing. This is a discussion about what could or should be in Arma3, not what exists already in ACE2 or vanilla Arma2.
    Precisely and the OP still hasn't formulated, or presented his case; I had to define it for him. What I need to remind everyone, is that we're not talking injuries, but adding some artificial "fear" system to simulate "danger" and subjectively reduce your ability to effectively fight back.

    It would seem there aren't enough high testosterone recruits for the army these days.

  7. #137
    Quote Originally Posted by Thromp View Post
    I think the thread was put in good intention but for me the missing thing in this situation is

    Fear
    an unpleasant and often strong emotion caused by anticipation or awareness of danger.

    i just dont feel it Visually in public server or in Clan servers ,however in the latter with teamspeak Fear of letting the side down and closer ties with the people in your group can sometimes transcend that fear factor into the person.

    Dare i say it , DAYZ because of the consequence and situations in which you are shot at are more intense relays the Fear factor More than any Arma "normal" situation .
    Absolutely agreeing with this

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  8. #138
    Clearly there is only one solution to this diatribe erhm debate: An EKG and Cortisol monitor that inputs from player to PC and outputs to a persistant database. Those who are agitated will have to face that in game. Right on the heels of that technology - fear of zombies infiltrating a military world monitor....stay tuned!
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  9. #139
    I like the idea of having some suppression feature when being shot at. mentioned earlier in the thread someone said when they were under fire in RL they had "tunnel vision" this is true even in paintball or airsoft. when under fire your eyes focus in the center and your senses ignore what is around you as you focus on what is firing at you. I would propose the game have these features for sound and sight. when you are being suppressed it would make sense for your vision to tunnel, just make a circle and blur out the outside (similar to how NV works) as for sound I am sure there would be a way to heighten the sound that is in the direction of where your character is looking while at the same time greatly reducing the sound to your sides and behind you. i think this would make for a more realistic scenario. how many times have we seen in war movies the soldier comes under fire, everything else goes quiet as his focus is solely on the shooter???

    just something to think about

  10. #140
    OP should post what he said:
    Quote Originally Posted by G4meM0ment
    I'll try to find a video where it's shown good how I mean it.

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