That's another issue altogether, wounds could be properly simulated, along with loss of consciousness, deafness etc.(for example if a mortar hits near you you will loss your consciousness).
From reference link:
Although I highly immerse myself, greatly aided using soundmods, ending up with a fast heart rate and adrenaline rush. But never to the point where I in real life develop tunnel vision. Not even remotely close.I almost always experience tunnel vision. Whilst under fire I might as well use my binoculars to observe through; my broad vision has disappeared anyway.
Carl Gustaffa - left this game due becoming Steam Exclusive
I can see why suppression effects are not everyone's cup of tea. I personally would like it. More teamwork and tactics, and better, longer, more realistic firefights. Thats more than convincing enough for me even if its seems a bit "gamey".
Of course making it an optional feature would be the best option.
Last edited by -Coulum-; Aug 22 2012 at 22:30.
What about adding combat fatigue in there as well, eventually your avatar will no longer give a shit about incoming fire and will in fact take increasingly stupid risks.
Or is that taking the realism thing to far?
I had a thought to introduce real fear, or at least an incentive to survive.
DayZ introduced the persistence server into A2, what if your own avatar gained actual skill over time or training and upon death it was reset back to zero.
Would give you a reason not to die, making real life suppression techniques without visual gimmicks work.
Nothing game breaking, just the ability to carry a little more with less fatigue. Maybe slightly faster turn speeds etc. Things you can proudly work on and have an incentive to keep you avatar alive.
Not talking stupid unlock-able camos or crap like that, proper usable skills like you would get if you were a real soldier undergoing real training.
Would make me think twice before Ramboing out from behind cover.