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Thread: More realistic/depressing feeling

  1. #121
    Quote Originally Posted by batto View Post
    The problem is that fear is simulated _only_ if bullets hits nearby infantry. If bullets hits heli, pilot is fine. If rocket hits tank and it survives, the crew is fine. If soldier is alone and there's 10 enemies approaching him, he is fine. If mortar nades start exploding near your squad without hurting you, you're fine. So you have many opportunities to play Rambo without fear effects _except_ if bullets hits nearby. And because it seems impossible to simulate fear in all cases it shouldn't be there at all.

    And how fear effects affect your infantry gameplay (eg. "I learned to not expose my body") is irrelevant. The only relevant thing is how accurately it simulates reality.
    I should disagree (of course ) with this, if a bullet hits a helo, how should it affect the pilot? He loses his ability to fly? Some things don't have an appropriate analog. Plus, although we like to think of ArmA as a simulator, it can't simulate all the things there has to be a reasonable cut-off to preserve performance, relevance and gameplay. Suppression is a deliberate act to cause a reduction in the enemy performance, therefore that's what it should do. We're not trying to simulate fear, we're trying to simulate suppression.

    ---------- Post added at 13:32 ---------- Previous post was at 13:30 ----------

    Quote Originally Posted by Madeon View Post
    The best solution would be to make it optional.
    Oh yeah, for sure make it optional I said I have a suppression addon, but I don't always use it sometimes I just like to play
    Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2

    For better future effects addons, please vote for this ticket.

  2. #122
    Quote Originally Posted by Bee8190 View Post
    That said, I understand not everyone would be scared of bullet impacts 10m away but I do not believe dudes staying pretty damn calm under almsot direct fire
    ArmA community has its cold blooded spec ops guys who will only shoot better when a tank shell hits 10m away from them don't you know.

    At the same time I bet these folks will be the first in line to not mind if AI will have its accuracy down to zero after just 2 or 3 bullets.

  3. #123
    Quote Originally Posted by DMarkwick View Post
    if a bullet hits a helo, how should it affect the pilot? He loses his ability to fly?
    Same as when bullets hit nearby soldier. That is screen effect and controls disruption. In other words he should feel same effects from higher adrenaline production that Madeon researched (and we just believe him for now).

    Quote Originally Posted by DMarkwick View Post
    Suppression is a deliberate act to cause a reduction in the enemy performance, therefore that's what it should do.
    To AI? Of course. To human player the current bullet-only suppression just simulates "Save the Ryan" movie.

    Quote Originally Posted by DMarkwick View Post
    We're not trying to simulate fear, we're trying to simulate suppression.
    Suppression is effect of fear. Or military word for "fear".

  4. #124
    Warrant Officer Iroquois Pliskin's Avatar
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    Quote Originally Posted by metalcraze View Post
    ArmA community has its cold blooded spec ops guys who will only shoot better when a tank shell hits 10m away from them don't you know.

    At the same time I bet these folks will be the first in line to not mind if AI will have its accuracy down to zero after just 2 or 3 bullets.
    One more time...



    Are they not suppressed? What would you people change in terms of "effects" in this scenario, I can't see how you could improve it.

  5. #125
    Quote Originally Posted by Iroquois Pliskin View Post
    Are they not suppressed? What would you people change in terms of "effects" in this scenario, I can't see how you could improve it.
    Are you saying there's no suppression effects going on there?
    Last edited by DMarkwick; Aug 21 2012 at 18:04.

  6. #126
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    Quote Originally Posted by DMarkwick View Post
    Are you saying there's no suppression effects going on there?
    Apart from bullets flying, no. RPG hit them at one point, resulting a shellshock ringing effect, but that's nothing major. Again, I haven't seen good examples of what people are describing: if they want ACE 2 effects of deafness, shellshock, loss of consciousness upon being severely wounded, then I suppose we could have such mechanics in vanilla. Anything above that would be overkill and gimmicks.

  7. #127
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    Quote Originally Posted by Iroquois Pliskin View Post
    Apart from bullets flying, no. RPG hit them at one point, resulting a shellshock ringing effect, but that's nothing major. Again, I haven't seen good examples of what people are describing: if they want ACE 2 effects of deafness, shellshock, loss of consciousness upon being severely wounded, then I suppose we could have such mechanics in vanilla. Anything above that would be overkill and gimmicks.
    Yeah thats what I want, but with a visual before losing consciousness for example, no one is standing here and shooting and in the next moment he lays on the ground, I think there should be something before, such as a more bad view or less concentartion.

  8. #128
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    Quote Originally Posted by G4meM0ment View Post
    Yeah thats what I want, but with a visual before losing consciousness for example, no one is standing here and shooting and in the next moment he lays on the ground.
    It is rather obvious he had been hit by an underbarrel grenade and knocked unconscious with multiple bleed wounds, which resulted in his death moments later.

    I think there should be something before, such as a more bad view or less concentartion.
    Simply: no. Most of the ammunition fired on the battlefield travels at 800+ m/s, which is multiples of the speed of sound - if that hits you, there won't be any epic slow-motion or warning, you will drop dead.

  9. #129
    OK so you like audio effects but not visual effects...?

  10. #130
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    Quote Originally Posted by DMarkwick View Post
    OK so you like audio effects but not visual effects...?
    Shellshock is a very well researched "feature" of the human nervous system dating back to World War I, it is far easier to go deaf, than to start having hallucinations by merely having bullets fly past you. Nor will your vision be reduced in any way due to the aforementioned scenarios - the human eye is a very resilient organ by itself and the system that governs it is also well adapted and dependable.

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