
Originally Posted by
Dragon01
Yes, vegetation damage needs improvement. Crysis did tree damage quite well, though a bit exaggerated, as usual. It should be possible to bring down a tree with a minigun or shot with it a cannon and have it break where the rounds hit.
Also, I'd really welcome a dynamic destruction system like in Red Faction: Guerrilla (heck, the original, 2001 RF also had it, but less developed). This system is so realistic that the devs allegedly needed an actual architect on the team to get their buildings to stand up. From what I've heard, BF3 also has a nice building destruction system. The building damage system in AII is rather boring and not very realistic. You can bring down a building with an APFSDS round from a tank cannon, for starters. You can also take off a big piece of a high-riser with a ZSU-23-2, something which happened to me in AII campaign (I was on the receiving end). I don't think this would happen in real life.