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Thread: Environment Destruction

  1. #11
    I'm a programmer, and I just want to say that damn near anything is possible given enough time...

    ...however, we are limited by our technology. As SnowSky describes, it just isn't feasible yet

  2. #12
    computer "horsepower" is limited and better spent improving gameplay - not sprucing up visuals. the reason battlefield has fancy explosions is because the maps are pathetically small and linear.

  3. #13
    Quote Originally Posted by Madeon View Post
    I don't like how the small bushes kind of 'fall over' when hit by explosives, I think it would look better if just some leaves get blown into the air, like how leaves on trees fall to the ground when hit by bullets.
    When you bring that to light it makes it sound so funny.

    Keep the bushes falling over for good times sake please!
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  4. #14
    Quote Originally Posted by Dragon01 View Post
    Yes, vegetation damage needs improvement. Crysis did tree damage quite well, though a bit exaggerated, as usual. It should be possible to bring down a tree with a minigun or shot with it a cannon and have it break where the rounds hit.
    Also, I'd really welcome a dynamic destruction system like in Red Faction: Guerrilla (heck, the original, 2001 RF also had it, but less developed). This system is so realistic that the devs allegedly needed an actual architect on the team to get their buildings to stand up. From what I've heard, BF3 also has a nice building destruction system. The building damage system in AII is rather boring and not very realistic. You can bring down a building with an APFSDS round from a tank cannon, for starters. You can also take off a big piece of a high-riser with a ZSU-23-2, something which happened to me in AII campaign (I was on the receiving end). I don't think this would happen in real life.
    Not true, in real life AP would rip up a wall where HE would simply create an explosion. HEAT would work too though, I imagine.

  5. #15
    Be nice to breach a building or compound wall with a charge though - as opposed to entry through the obvious door / gate.

  6. #16
    Quote Originally Posted by iBlue View Post
    Be nice to breach a building or compound wall with a charge though - as opposed to entry through the obvious door / gate.
    You obviously haven't played/experimented enough with ArmA lol!
    I frequently use Satchel or C4 charges to breach (Blow up) compound walls on maps like Takistan rather than going around to find the entrance.

    EDIT: However I would like to see the ability to breach doors on buildings ala Rainbow Six with charges etc.

  7. #17
    Quote Originally Posted by Ash712 View Post
    EDIT: However I would like to see the ability to breach doors on buildings ala Rainbow Six with charges etc.
    Not much reason why it couldn't be done, just need another couple of states: open, closed, locked, gone
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  8. #18
    Master Gunnery Sergeant Liquidpinky's Avatar
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    Even got directional explosive charges now, when watching that claymore part of some of the GC videos I started to think of breach charges instead.



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  9. #19
    The environment destruction I want most would not add to eye candy at all. I want bullets to progressively penetrate obstacles, meaning that a foot-thick piece of concrete can be perforated on the hundredth round but not the first.

    It could be accomplished with damage decals (like the ones we have now), and anytime a bullet hits near an existing decal, it will penetrate better.
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