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Thread: ARMA 2: OA beta build 96061 (1.62 MP build)

  1.   This is the last Developer post in this thread.   #1

    ARMA 2: OA beta build 96061 (1.62 MP build)

    http://www.arma2.com/beta-patch.php

    mirror : http://www.gamefront.com/files/22141...uild_96061.zip

    additional changes to server listing and timeout issues
    note: the default server filters will be further improved in future

    BattlEye support status: ... SUPPORTED ...

  2. #2
    Seems to work with BE now according to some people.

  3. #3
    OT but why are the beta patches only MP builds?

  4. #4
    They are not only mp builds - the are sp builds as well. It just says 1.62 mp build to insure people that it is
    still compatible with 1.62 servers that is not running any beta.
    Play pc:
    I7 2600K@4.6GHz
    Nvidia gtx580
    Intel 160gb ssd
    16gb DDR3 1600Mhz ram
    win7 64
    ---------
    Dedi Server: (91.100.101.163)
    I7 875K@4.1GHz
    Intel 250gb ssd sata3
    8gb ram
    win7 64

  5. #5
    The VON settings now, make the VON sound seem to take me out of the realism of the game. I think the high quality setting should be used for direct only. The other settings should be made to sound like a radio, in the sense that its lower quality, but also it should grab some sound from that players surroundings.

    So for example if I use direct to a person next to me, he just hears a clear version of my voice (as you would expect in real life). Now if I use group channel to talk to my friend in another area, he should hear me as if Im using a radio, and if there is gun shots near me, he will hear that as well coming from my radio. If I was on a chopper and used my group channel to someone on the ground, they should hear my voice, but also the sound from inside the chopper.

  6. #6
    Is anyone else getting lots of disconnects with this beta? I've been playing DayZ all day and the only thing that's different with my setup from the last times I've played is I installed this beta. I know it could be this or DayZ or the server (or my internet connection) but I thought I'd check in.
    Hackintosh Windows 7/Mountain Lion. Intel i7-920 @3.8 Ghz.
    Gigabyte GA-EX58-UD5 Rev1. Palit GTX 680 4GB.
    6Gb DDR3 RAM. Corsair 650W PSU.

  7. #7
    Master Gunnery Sergeant MavericK96's Avatar
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    Quote Originally Posted by ahmedjbh View Post
    The VON settings now, make the VON sound seem to take me out of the realism of the game. I think the high quality setting should be used for direct only. The other settings should be made to sound like a radio, in the sense that its lower quality, but also it should grab some sound from that players surroundings.

    So for example if I use direct to a person next to me, he just hears a clear version of my voice (as you would expect in real life). Now if I use group channel to talk to my friend in another area, he should hear me as if Im using a radio, and if there is gun shots near me, he will hear that as well coming from my radio. If I was on a chopper and used my group channel to someone on the ground, they should hear my voice, but also the sound from inside the chopper.
    IMO, I would prefer clear voice chat to artificial "radio-quality" voice chat. If you want radio realism I would suggest using ACRE. Then it really does make it sound like a radio, not just low quality.
    Core i7 920 @ 3.995 GHz, HT off
    12 GB OCZ DDR3-1600
    GTX 680
    2x Intel X25-M 80 GB SSD
    Windows 7 Pro x64

    ArmA2/OA Settings:
    1920x1080 w/ View Distance at ~3600
    Video Memory at Default
    MSAA Very High, AToC=0, SMAA Ultra
    Post Processing at Very Low
    All other settings at Very High

  8. #8
    Quote Originally Posted by MavericK96 View Post
    IMO, I would prefer clear voice chat to artificial "radio-quality" voice chat. If you want radio realism I would suggest using ACRE. Then it really does make it sound like a radio, not just low quality.
    I understand your opinion, I guess the best way forward is for there to be an option.

  9. #9
    Russian planes still crash into the same tree when taking off from southern airport on Chenarus? Could we not just remove the tree? Yes I understand that zombies can't fly but pilots can't chop down trees before take off</rant>

  10. #10
    enableItemsDropping = 0; have no effect anymore in description.ext.

    It was disabled all the time, but people complaing about losing their stuff (in lingor island, because its more likely you will swim).

    So it seems that this command, introduced in Arma2Beta 93958 is not working anymore. But last working in 95948.

    Please fix that, thanks!

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