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Thread: Reusable weapon attachments for modders?

  1. #21
    Chief Warrant Officer RobertHammer's Avatar
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    Main or bigger part of ArmA is about weapons.

    I never said that those features are easy to make or add ,but they are worth to the game and mainly for future mods.

    Not a mention - the ArmA 3 is still missing a proper weapon resting and proper breathing simulation.
    Last edited by RobertHammer; Aug 18 2012 at 15:20.

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  2.   This is the last Developer post in this thread.   #22
    RobertHammer - such games as Ground Branch are usually specialized, with narrow focus and scale. Arma3 is massive in every aspect, and people forget that. If we are to manage such project, we need to be ruthlessly effective with our time and resources.
    The reason there is no daytime laser with flashlight, or "only" 3 slots on weapons, is that the cost would be too high - and that, in the end, would harm the project. It's easy to get carried away, obsess about small things and lose grip with reality - I saw it happen many times, always ending up badly. So even if it may seem twisted to an outsider, I actually am proud of dropping/not doing some features - because it means the team is healthy and focused on target.

  3. #23
    First Lieutenant Tonci87's Avatar
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    Quote Originally Posted by Vespa View Post
    RobertHammer - such games as Ground Branch are usually specialized, with narrow focus and scale. Arma3 is massive in every aspect, and people forget that. If we are to manage such project, we need to be ruthlessly effective with our time and resources.
    The reason there is no daytime laser with flashlight, or "only" 3 slots on weapons, is that the cost would be too high - and that, in the end, would harm the project. It's easy to get carried away, obsess about small things and lose grip with reality - I saw it happen many times, always ending up badly. So even if it may seem twisted to an outsider, I actually am proud of dropping/not doing some features - because it means the team is healthy and focused on target.
    Right you are!

  4. #24
    Not the end of the world, if you don't have a LLM module, just take both Flashlight and Laser into your vest and you're good to go

    "...to boldly go where no one has gone before."

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  5. #25
    Master Gunnery Sergeant Alwarren's Avatar
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    Vespa, thanks for your answers. They're highly appreciated, and I can understand your reasoning (though I still wish you would add some of it and hope you'll do so in patches or expansions).

    Might I be so bolt to suggest that changing attachments should not be an instantaneous matter? I mean, changing attachments in the field doesn't really work all too well, and most optics need to be rezeroed when they had been removed. Maybe the config entry for the attachment point, or the config for the attachment itself, could contain a time it requires to change, or if it can be refitted at all due to losing zero.

    EDIT: does the three attachment limit count against a silencer? Is a silencer attachment possible at all?

    ~~ Alwarren
    Last edited by Alwarren; Aug 18 2012 at 23:04.

  6. #26
    Quote Originally Posted by Alwarren View Post
    Might I be so bolt to suggest that changing attachments should not be an instantaneous matter? I mean, changing attachments in the field doesn't really work all too well, and most optics need to be rezeroed when they had been removed. Maybe the config entry for the attachment point, or the config for the attachment itself, could contain a time it requires to change, or if it can be refitted at all due to losing zero.

    ~~ Alwarren
    I'm against this since this would mean that you have to clutter ammoboxes again with all different weapons.

  7. #27
    Master Gunnery Sergeant Alwarren's Avatar
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    Quote Originally Posted by Mr. Charles View Post
    I'm against this since this would mean that you have to clutter ammoboxes again with all different weapons.
    Why that? If you can mount attachments in the briefing, or have them pre-configured, there would be no such issue. But with changing scopes within seconds, I'm afraid that certain specific disadvantages (like having a large, clumsy TWS scope on a weapon) would be negated. It's also something that cannot be prevented from a mission maker POV since enemies will surely have exchangeable equipment as well.

    I'm concerned that this way, a mission designer will have very limited control over the weapons available to the player(s), since they can easily scavenge enemy soldier for attachments, and a scope from e.g. a TAR-21 should not magically work on an M4 without proper adjustment.

  8. #28
    If that's your fear then why do you give the enemy better weapons beforehand? When the player can't put on the scope he'll simply switch to the better weapon, don't you think?

  9. #29
    Quote Originally Posted by Alwarren View Post
    Might I be so bolt to suggest that changing attachments should not be an instantaneous matter? I mean, changing attachments in the field doesn't really work all too well, and most optics need to be rezeroed when they had been removed. Maybe the config entry for the attachment point, or the config for the attachment itself, could contain a time it requires to change, or if it can be refitted at all due to losing zero.
    Developers, please disregard Alwarren's post, he's got the wrong idea.
    Quote Originally Posted by Alwarren View Post
    EDIT: does the three attachment limit count against a silencer? Is a silencer attachment possible at all?
    If you mean a sound suppressor, yes it is available in the game but it does count against the three attachment limit; it appears that underbarrel is NOT counted as an attachment point, so the expectation seems to be "optic, weapon light or laser, and muzzle device," which would explain why the Magpul AFG is modeled on the MX 6.5 mm but not taking up an attachment slot, while there's a separate MX 3GL with the underbarrel grenade launcher as a separate weapon altogether (in the style of A2).
    Quote Originally Posted by Alwarren View Post
    It's also something that cannot be prevented from a mission maker POV since enemies will surely have exchangeable equipment as well.

    I'm concerned that this way, a mission designer will have very limited control over the weapons available to the player(s), since they can easily scavenge enemy soldier for attachments
    You act like this is a bad thing, especially when this capacity to "switch out" is somewhat the point of the standardized attachment rails.

    In any case, the developers have chosen not to simulate what you described for simplicity's sake (see what Vespa told RobertHammer), but it can be assumed that the attachments use quick-detach mounts or in the case of optics "hold zero" mounts, plus for the sake of "realistic time" (unlike the old E3/Gamescom 2011 builds) you at least have to go to the inventory menu to swap out/customize.

  10. #30
    Quote Originally Posted by Alwarren View Post
    Might I be so bolt to suggest that changing attachments should not be an instantaneous matter? I mean, changing attachments in the field doesn't really work all too well, and most optics need to be rezeroed when they had been removed. Maybe the config entry for the attachment point, or the config for the attachment itself, could contain a time it requires to change, or if it can be refitted at all due to losing zero.
    In some cases this would be true but with a lot of quick detach mounting systems it's possible to keep zero so long as the optic hasn't been removed from the mount itself (and you attach it in the same rail space). I dunno how true it is for all mounts of said type though. I would like to at least see some form of animation attaching them though, or an installation wait time, dependent on the attachment perhaps, even if it's happening while the inventory menu is up, creating a queue depending on how many changes are being made, same for clothing and other gear options I guess, to be fair. Suppressors as well, though a lot of the newer quick detach designs can be installed and removed in 5 seconds or less depending on the system, and a lot of companies are moving to that route.
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