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Thread: Server geo location in 96016 beta

  1.   Click here to go to the next Developer post in this thread.   #1
    BI Developer Suma's Avatar
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    Question Server geo location in 96016 beta

    We have implemented a server geo location in this release, so that we can improve the server browser experience in the future. The coordinates should be save in the server ArmA2OA.cfg file in serverLongitude / serverLatitude values (read only, no need to attempt to change them).

    I would like to ask server admins to check if those fields are correct for them. If they are wrong by a small bit (say off by 1 or 2), it should not matter, but if the value is way off (like locating your server in Australia while it is actually in US), please, report the issue here.
    Ondrej Spanel, BIS Lead Programmer

  2. #2
    I hate to split hairs, boss, but I presume you are talking about beta 96015, not 96016?

    ftp://downloads.bistudio.com/arma2.c...uild_96015.zip

    ---------- Post added at 09:45 ---------- Previous post was at 09:32 ----------

    Yep, my home box is reporting fine.
    Code:
    serverLongitude=-1;
    serverLatitude=52
    Documentation is not a dirty word.
    : TeamSPAFF : PRACS : RKSL : Stella Artois : Creme Eggs : GITS :

  3.   Click here to go to the next Developer post in this thread.   #3
    BI Developer Suma's Avatar
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    Quote Originally Posted by Tankbuster View Post
    I hate to split hairs, boss, but I presume you are talking about beta 96015, not 96016?
    Dedicated server exe actually has a revision number 96016. I am interested in reports from dedicated servers. If you are hosting a dedicated server using normal game exe then yes, I am interested in 96015 version as well.

    To keep this thread short and workable, please do not post when your server is reporting OK. Post only when it is not OK, as this is what needs to be worked on, and it would be impossible to find in the OK, OK, OK list.

  4. #4
    Can you please elaborate/explain a bit what this means for clients/players. Thanks

  5. #5
    Looking good, 50 Mile rounding error but meh.

  6. #6
    despite these changes and features, i will be able to see full server list in the future again if filters set to show all?

  7.   Click here to go to the next Developer post in this thread.   #7
    BI Developer Suma's Avatar
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    Quote Originally Posted by Paintface View Post
    despite these changes and features, i will be able to see full server list in the future again if filters set to show all?
    No, you will never ever again see the full server list again. There are too many servers and having full list was causing too much load on the matchmaking server. We need to improve or redesign the server browser to be usable even without the complete server list.

    ---------- Post added at 17:19 ---------- Previous post was at 17:17 ----------

    Quote Originally Posted by PvPscene View Post
    Can you please elaborate/explain a bit what this means for clients/players. Thanks
    This means nothing yet. Once server longitude / latitude info is populated and confirmed to be working correctly, we will start filtering out distant servers by default, so that you can always see the servers close to you.

  8. #8
    Thanks for the insights!

    Hopefully there will be an option to disable it/not be active when using filters,
    as for specific game modes people tend to play on server even far away as there are no alternatives.

  9. #9
    I have no servers near me (Brasil...), always play in european and north american servers, should I be worried?

  10.   Click here to go to the next Developer post in this thread.   #10
    BI Developer Suma's Avatar
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    It will be smart enough to provide you enough "closest" server, no matter what closest means with your current filter. If there are no servers close, you should see those far away. Only when there are many servers close meeting the filter rules, you should see them first.

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