I wonder if there are tricks and cheats that could be used in order to achieve that scope effect without an impact on performance.
Those games where you can see a sharp image of the world around the zoomed scope view have nothign to do with reality. Moderen multifocus CCD cameras can do that but two human eyes locatd in a head can not.
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Those games where you can see a sharp image of the world around the zoomed scope view have nothign to do with reality. Moderen multifocus CCD cameras can do that but two human eyes locatd in a head can not. Thats why in our army recruits are trained to close one eye using the G36 scope...if you can't you're told to use some sort of eyepatch.
So the scope view with the outside world visible would be a combination of various abilities that are present in real life, the ability to look at and focus at what you want, the ability open the other eye. It would not be 100% realistic, but give you realistic abilities and compensations and one thing I dislike in realistic games more than unrealistic looking things are unrealistic limitations.
I'm not exactly sure how not giving 10x magnification outside the scope is "unrealistic limitation"
If I focus my eyes on something I don't exactly see atoms.
Modern graphics tech is still in its infancy. Gotta pick the lesser evil when doing compromises.
Last edited by metalcraze; Aug 17 2012 at 22:10.
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual) || floating camera when rolling and aiming
RTT is way optimized in the GC A3 build. Game ran at about 15-25 fps and i estimate the fps loss at around 5-10 fps.
Measuring tools used: Eyes 1.42
"...to boldly go where no one has gone before."
Steam ID: Click me! | Origin ID: MrCharles9206
Im happy if they just add a blury effect around the scope without duplicating the scene, after all if you look in the scope the world is harder to see if you look the world you dont look at the scope
If we talk about the Battlefield 3 or Crysis way of scopes (entire view magnified, scope model infront), than no thanks, I'd rather prefer a classical black overlay with a circle.