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Thread: Holo sights, zooming and scope sights

  1. #11
    Quote Originally Posted by Rye View Post
    In terms of performance, how would it really affect the average Arma player? How low of a drop of fps or what issues would it cause?
    LoD issues as mentioned, what else?
    Depends on how they would implement it: either render the scene twice, or once at a higher res as I suggested. If the latter, then I should say that the performance drop would scale with the optical zoom level.
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  2. #12
    Lance Corporal Psychomorph's Avatar
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    I wonder if there are tricks and cheats that could be used in order to achieve that scope effect without an impact on performance.

  3.   This is the last Developer post in this thread.   #13
    Warrant Officer Sniperwolf572's Avatar
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    Quote Originally Posted by Psychomorph View Post
    I wonder if there are tricks and cheats that could be used in order to achieve that scope effect without an impact on performance.
    If there were, I'm sure many developers in many games would be using it.

  4. #14
    Quote Originally Posted by Sniperwolf572 View Post
    If there were, I'm sure many developers in many games would be using it.
    ... afterall they are using PhysX, don't they?

  5. #15
    Chief Warrant Officer Beagle's Avatar
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    Those games where you can see a sharp image of the world around the zoomed scope view have nothign to do with reality. Moderen multifocus CCD cameras can do that but two human eyes locatd in a head can not.

    ---------- Post added at 20:41 ---------- Previous post was at 20:39 ----------

    Those games where you can see a sharp image of the world around the zoomed scope view have nothign to do with reality. Moderen multifocus CCD cameras can do that but two human eyes locatd in a head can not. Thats why in our army recruits are trained to close one eye using the G36 scope...if you can't you're told to use some sort of eyepatch.

  6. #16
    Lance Corporal Psychomorph's Avatar
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    Quote Originally Posted by Beagle View Post
    Those games where you can see a sharp image of the world around the zoomed scope view have nothign to do with reality. Moderen multifocus CCD cameras can do that but two human eyes locatd in a head can not. Thats why in our army recruits are trained to close one eye using the G36 scope...if you can't you're told to use some sort of eyepatch.
    That's true, but that system is not meant to represent both eyes aiming, but only one where the other is closed. Reason why you'd still see the world outside the scope is because in real life you do. Think about the smaller ACOG scope, you don't shove it down your eye, there is some distance and you are aware of the world outside the scope, you can notice movement and such. Of course, in real life the perception of things depend on what you focus on, if you are focusing on the aiming, you don't look to the side, but if you do look to the side, you are no longer sniping. And of course you can open the other eye and increase awareness while still keeping the rifle and sights stable and motionless. A computer screen can not determine where you are looking and focusing at, you use your own human eyes to decide where you look at. It's not perfect, but a compromise like most things in games and in my opinion more realistic than a black overlay with a circle and zero awareness and actually visually unauthentic (unless you use a scope that completely covers your sight, like that rubber end of the Dragunow scope for instance).

    So the scope view with the outside world visible would be a combination of various abilities that are present in real life, the ability to look at and focus at what you want, the ability open the other eye. It would not be 100% realistic, but give you realistic abilities and compensations and one thing I dislike in realistic games more than unrealistic looking things are unrealistic limitations.

  7. #17
    I'm not exactly sure how not giving 10x magnification outside the scope is "unrealistic limitation"

    If I focus my eyes on something I don't exactly see atoms.

    Modern graphics tech is still in its infancy. Gotta pick the lesser evil when doing compromises.

  8. #18
    RTT is way optimized in the GC A3 build. Game ran at about 15-25 fps and i estimate the fps loss at around 5-10 fps.

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  9. #19
    Im happy if they just add a blury effect around the scope without duplicating the scene, after all if you look in the scope the world is harder to see if you look the world you dont look at the scope

  10. #20
    Lance Corporal Psychomorph's Avatar
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    Quote Originally Posted by metalcraze View Post
    I'm not exactly sure how not giving 10x magnification outside the scope is "unrealistic limitation"
    We are talking about unmagnified view outside the scope, only magnified inside the scope.

    If we talk about the Battlefield 3 or Crysis way of scopes (entire view magnified, scope model infront), than no thanks, I'd rather prefer a classical black overlay with a circle.

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