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Thread: Introducing Server-side Event Logging/Blocking

  1. #71
    95883 is good, I replied with details in your dayzmod thread.

  2. #72
    Jedra those could be stock BI effects. Its a bit strange they are remotely executed, but it might be done by BI scripts or Warfare.

  3.   Click here to go to the next Developer post in this thread.   #73
    Quote Originally Posted by byteslam View Post
    What does that mean?????? Legit?


    if (local _v) then
    {
    _v setVehicleInit format ["[this, %1, %2,false,true]spawn BI"
    19.08.2012 10:56:05: DkTank (109.226.101.76:2304) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx- #68 "];
    _Crater setdir (_dir + (180 * _i));
    _Crater setpos [_pos select 0, _pos select 1, 0];
    _Crater set"

    if (local _v) then
    {
    _v setVehicleInit format ["[this, %1, %2,false,true]spawn BI"
    update to latest scripts.txt already not spamming

  4. #74
    Quote Originally Posted by PvPscene View Post
    Jedra those could be stock BI effects. Its a bit strange they are remotely executed, but it might be done by BI scripts or Warfare.
    Warfare itself does not run these scripts, but I suppose it may run a BI script that does spawn these. The server was running for about 12 hours reasonably full and these were the only times that these commands were logged. I'll keep watching!
    Jedra's Addons
    Arma 2 : Enhanced Skills Slider
    Take On Helicopters : Take On Taxi | Jedra's Time Trials | Weapon Indicators | No Radar

  5. #75
    Quote Originally Posted by Jedra View Post
    Warfare itself does not run these scripts, but I suppose it may run a BI script that does spawn these.
    Those are the normal BIS effect scripts (in ca.pbo) which are executed as soon as an air vehicle is killed (and the setVehicleInit in one or more of those functions also causes the "fire in the sky" bug...).

    Xeno

  6. #76
    Quote Originally Posted by Xeno View Post
    Those are the normal BIS effect scripts (in ca.pbo) which are executed as soon as an air vehicle is killed (and the setVehicleInit in one or more of those functions also causes the "fire in the sky" bug...).

    Xeno
    OK - that's good to know. Thanks.

  7. #77
    Hey guys, is BE going to detect a custom skin as a cheat?
    Last edited by TSAndrey; Jan 2 2013 at 11:43.

  8. #78
    21.08.2012 04:53:48: player (213.xxx.94.xxx:64409) GUIDGUIDGUIDGUID - #121 "y']; _dummy = [_this, "CA_VO_ToggleAll"] call compile preprocessfilelinenumbers "\ca\ui\scripts\Hide"
    21.08.2012 04:53:49: player (213.xxx.94.xxx:64409) GUIDGUIDGUIDGUID - #121 "y']; _dummy = [_this, "CA_VO_ToggleAll"] call compile preprocessfilelinenumbers "\ca\ui\scripts\Hide"

    after this two lines, a lot of commands have been executed by this user but only as #132 "isDedicated" .... is it a way to hide illegal script execution?


  9. #79
    Quote Originally Posted by TSAndrey View Post
    Hey guys, is BE going to detected a custom skin as a cheat?
    No, custom face is a function of ArmA but a server can be setup to kick you if you have one or if you exceed a byte size.

  10. #80

    help

    I know nothing about coding, and I need help with protecting my DayZ Server with this new addition. I use Defcon Servers as a host. Can you help me??

    Skype me please..... symptomco
    Last edited by Symptom; Aug 22 2012 at 07:07.

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