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Thread: The model and buldozer problem

  1. #1

    The model and buldozer problem

    http://i180.photobucket.com/albums/x...6-28-22-56.jpg

    The model my make in game problem. In game ArmA II : OA, in ArmA II its model O.K., but i can this model play at ArmA II: OA. I am today to reainstal tools 2 at 2.5 version and problem make too buldozer:

    http://i180.photobucket.com/albums/x...tlach/1111.jpg

    Need help. Please..


    \"O hranice se nejedná, o hranice se střílí.\" T.G.M.

    Web
    http://acsr1938.blog.cz

  2. #2
    you must
    Disable Model.cfg in bulldozer options in O2

    OR

    Set RTM ( use arma 1 Animations to set it)
    A chopper cup of Coffee in a chopper coffee pot
    TOH Now with added Coffee
    http://www.helpivanmartin.org/

  3. #3
    I need to explain where and how you. in the "bulldozer" model problem doing, but in the game. "bulldozer view" is strangely stretched and do not see the alpha channel

  4. #4
    Use PMC Editing Wiki: Soldier Model guide, then make sure you're using the ArmA 2 example model's model.cfg and also check that your model weighting is correctly done (if/since its brand new model), for that check out PMC Editing Wiki: Weighting Tutorial, those should get you going.
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  5. #5
    class Rotation
    {
    type = "rotation";
    memory = 1;
    minValue = 0;
    maxValue = 1;
    angle0 = 0;
    angle1 = 1;
    };

    class CfgSkeletons
    {
    class Head
    {
    isDiscrete = 0;
    skeletonInherit = "";
    skeletonBones[] =
    {
    "neck","",
    "neck1","neck",
    "head","neck1",
    "jaw","head",
    "chin","head",
    "jaw_rf","head",
    "jaw_rm","head",
    "jaw_rs","head",
    "jaw_lf","head",
    "jaw_lm","head",
    "jaw_ls","head",
    "ear_r","head",
    "ear_l","head",
    "lip_lc","head",
    "lip_lwlb","head",
    "lip_lwlf","head",
    "lip_lwm","head",
    "lip_lwrf","head",
    "lip_lwrb","head",
    "lip_rc","head",
    "lip_uprb","head",
    "lip_uprf","head",
    "lip_upm","head",
    "lip_uplf","head",
    "lip_uplb","head",
    "nose_tip","head",
    "nose_r","head",
    "nose_l","head",
    "zig_lt","head",
    "zig_lm","head",
    "zig_lb","head",
    "zig_rt","head",
    "zig_rm","head",
    "zig_rb","head",
    "cheek_r","head",
    "cheek_l","head",
    "eyebrow_lb","head",
    "eyebrow_lm","head",
    "eyebrow_lf","head",
    "corr","head",
    "eyebrow_rf","head",
    "eyebrow_rm","head",
    "eyebrow_rb","head",
    "eye_upr","head",
    "eye_lwr","head",
    "eye_upl","head",
    "eye_lwl","head",
    "cheek_rf","head",
    "cheek_rm","head",
    "cheek_rb","head",
    "cheek_lf","head",
    "cheek_lm","head",
    "cheek_lb","head",
    "forehead_l","head",
    "forehead_m","head",
    "forehead_r","head",
    "l_eye","head",
    "r_eye","head",
    "l_pupila","head",
    "r_pupila","head",
    "neck_t","head",
    "neck_b","head",
    "neck_r","head",
    "neck_l","head",
    "tongue_b","head",
    "tongue_m","head",
    "tongue_f","head"
    };
    };

    class csa38_CZsoldier44Skeleton
    {
    isDiscrete = 0;
    skeletonInherit = "";
    skeletonBones[] =
    {
    "Pelvis","",
    "Spine","Pelvis",
    "Spine1","Spine",
    "Spine2","Spine1",
    "Spine3","Spine2",
    "Camera","Pelvis",
    "weapon","Spine1",
    "launcher","Spine1",
    "neck","Spine3",
    "neck1","neck",
    "head","neck1",
    "HeadCutScene","head",
    "jaw","head",
    "chin","head",
    "jaw_rf","head",
    "jaw_rm","head",
    "jaw_rs","head",
    "jaw_lf","head",
    "jaw_lm","head",
    "jaw_ls","head",
    "ear_r","head",
    "ear_l","head",
    "lip_lc","head",
    "lip_lwlb","head",
    "lip_lwlf","head",
    "lip_lwm","head",
    "lip_lwrf","head",
    "lip_lwrb","head",
    "lip_rc","head",
    "lip_uprb","head",
    "lip_uprf","head",
    "lip_upm","head",
    "lip_uplf","head",
    "lip_uplb","head",
    "nose_tip","head",
    "nose_r","head",
    "nose_l","head",
    "zig_lt","head",
    "zig_lm","head",
    "zig_lb","head",
    "zig_rt","head",
    "zig_rm","head",
    "zig_rb","head",
    "cheek_r","head",
    "cheek_l","head",
    "eyebrow_lb","head",
    "eyebrow_lm","head",
    "eyebrow_lf","head",
    "corr","head",
    "eyebrow_rf","head",
    "eyebrow_rm","head",
    "eyebrow_rb","head",
    "eye_upr","head",
    "eye_lwr","head",
    "eye_upl","head",
    "eye_lwl","head",
    "cheek_rf","head",
    "cheek_rm","head",
    "cheek_rb","head",
    "cheek_lf","head",
    "cheek_lm","head",
    "cheek_lb","head",
    "forehead_l","head",
    "forehead_m","head",
    "forehead_r","head",
    "l_eye","head",
    "r_eye","head",
    "l_pupila","head",
    "r_pupila","head",
    "neck_t","head",
    "neck_b","head",
    "neck_r","head",
    "neck_l","head",
    "tongue_b","head",
    "tongue_m","head",
    "tongue_f","head",
    "LeftShoulder","Spine3",
    "LeftArm","LeftShoulder",
    "LeftArmRoll","LeftArm",
    "LeftForeArm","LeftArmRoll",
    "LeftForeArmRoll","LeftForeArm",
    "LeftHand","LeftForeArmRoll",
    "LeftHandRing","LeftHand",
    "LeftHandRing1","LeftHandRing",
    "LeftHandRing2","LeftHandRing1",
    "LeftHandRing3","LeftHandRing2",
    "LeftHandPinky1","LeftHandRing",
    "LeftHandPinky2","LeftHandPinky1",
    "LeftHandPinky3","LeftHandPinky2",
    "LeftHandMiddle1","LeftHand",
    "LeftHandMiddle2","LeftHandMiddle1",
    "LeftHandMiddle3","LeftHandMiddle2",
    "LeftHandIndex1","LeftHand",
    "LeftHandIndex2","LeftHandIndex1",
    "LeftHandIndex3","LeftHandIndex2",
    "LeftHandThumb1","LeftHand",
    "LeftHandThumb2","LeftHandThumb1",
    "LeftHandThumb3","LeftHandThumb2",
    "RightShoulder","Spine3",
    "RightArm","RightShoulder",
    "RightArmRoll","RightArm",
    "RightForeArm","RightArmRoll",
    "RightForeArmRoll","RightForeArm",
    "RightHand","RightForeArmRoll",
    "RightHandRing","RightHand",
    "RightHandRing1","RightHandRing",
    "RightHandRing2","RightHandRing1",
    "RightHandRing3","RightHandRing2",
    "RightHandPinky1","RightHandRing",
    "RightHandPinky2","RightHandPinky1",
    "RightHandPinky3","RightHandPinky2",
    "RightHandMiddle1","RightHand",
    "RightHandMiddle2","RightHandMiddle1",
    "RightHandMiddle3","RightHandMiddle2",
    "RightHandIndex1","RightHand",
    "RightHandIndex2","RightHandIndex1",
    "RightHandIndex3","RightHandIndex2",
    "RightHandThumb1","RightHand",
    "RightHandThumb2","RightHandThumb1",
    "RightHandThumb3","RightHandThumb2",
    "LeftUpLeg","Pelvis",
    "LeftUpLegRoll","LeftUpLeg",
    "LeftLeg","LeftUpLegRoll",
    "LeftLegRoll","LeftLeg",
    "LeftFoot","LeftLegRoll",
    "LeftToeBase","LeftFoot",
    "RightUpLeg","Pelvis",
    "RightUpLegRoll","RightUpLeg",
    "RightLeg","RightUpLegRoll",
    "RightLegRoll","RightLeg",
    "RightFoot","RightLegRoll",
    "RightToeBase","RightFoot"
    };
    pivotsModel="";
    };
    };

    class CfgModels
    {
    class Default
    {
    sectionsInherit="";
    sections[] = {};
    skeletonName = "";
    };
    class Head: Default
    {
    sections[] =
    {
    "osobnost",
    "brejle"
    };
    skeletonName = "Head";
    };
    class csa38_CZsoldier144 : Default
    {
    sections[] =
    {
    "osobnost",
    "Head_Injury",
    "Body_Injury",
    "l_leg_injury",
    "l_arm_injury",
    "r_arm_injury",
    "r_leg_injury",
    "clan",
    "Bryle"
    };
    skeletonName = "csa38_CZsoldier44Skeleton";
    };
    class csa38_CZsoldier244 : csa38_CZsoldier144
    {
    };
    class csa38_ENsoldier144 : csa38_CZsoldier144
    {
    };
    };

    ---------- Post added at 19:56 ---------- Previous post was at 19:53 ----------

    Again: At ArmA II not problem, but at ArmA II : OA problem its...

    http://i180.photobucket.com/albums/x...6-28-22-56.jpg

    Head its from bis buste..

  6. #6
    Can I see the model? Send me a PM - I see what can be done

  7. #7
    Ok. I am send to you PM.

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