Gambit Royale FDF Edition is a complete remake of the original campaign released in March 2011 and contains twelve completely new missions, numerous cutscenes, and many other features. Play 1 mission as US Army, 6 missions as Delta Force, 3 as FDF, and 2 as spetsnaz. FDF Mod is used in 9 of the missions which take place in Chernarus, Podagorsk, Utes, Thirsk, and Quesh-Kibrul.
CHANGE LOG VERSION 2.50 Director's Cut
All Zargabad/Takistan missions replaced by originally developed but never released Quesk-Kibrul versions
Added new intro mission featuring Ian Jones in Operation Desert Storm
Fixed bug with POW Jones in mission 01
Assigned FDF voices to all FDF identities
Added Rockhount lights FSM to night missions
Added alice civs that can drive silvie cars in a couple of the missions
Added new AI Reactive script to some missions (first used in HEB mission)
Replaced BIS First Aid with Celery Heal script
Added Vector Binoculars to inventory
Created "Info Log" for advanced hints to be saved with Map Notes
Added new Get Weather radio check
Added unlimited saves to each mission
Changed all mission list images to real photos
Fixed minor bug in load weapons crate script
Additional dialog recorded for several characters
CHANGE LOG VERSION 2.01
*** General Changes ***
Tweaked scoring in all missions.
Added many more weapons in the briefing.
Added new ACR weapons to ammo crates for players running the DLC.
Increased number of weapons and ammo for those who store extras in vehicles.
Vehicles in certain missions have empty cargo for player convenience.
Improved automated load weapons crate script.
Created an NVG Adjustment script with option to disable if player wishes.
Increased the challenge of most missions.
*** Mission Specific Changes ***
M01 - added dialog for helo exfil, player can repeatedly update exfil pickup point
M02 - added graphic to AAN intro so it's clear when the video is not yet queued
M06 - fixed problem with battle starting before player ready
M07 - changed mission time to dusk, added terminating car alarms with flashing lights
M08 - fixed major bug where EAST was friends with WEST, extended C130 sequence, added jump lights and buzzer, added more patrols, more objects, added markers when side objectives found
M09 - missing on-screen text when HQ talks for final objective (thanks tom3kb for spotting)
- text for final objective was outdated (i.e. wrong) in stringtable
M10 - sync'd start of battle with player
M11 - expanded the possible mission outcomes
- added new voice overs
- redid the final scoring
- removed ammo crates from start, still available later on
- removed ambient animals because of unexpected cow & goat sounds during outro
S08 - slightly modified end movie based on outcome of final mission
Special thanks to nettrucker, Inlesco, Brainbug, and tom3kb for feedback and suggestions.
When building this campaign in the Spring of 2012, I had originally used Quesh-Kibrul for the last four missions. For some technical reasons, I replaced the QK missions with Takistan versions prior to release of 2.00 last Summer. After building Hoc Est Bellum and working on Dark Tides, I had planned to release version 2.02 of the campaign, but I wanted to give players something more than just a basic update: I added a bonus mission to the start of the campaign, and reverted back to Quesh-Kibrul with all technical problems resolved. As with films that release a version on DVD of what the director really wanted, version 2.50 of Gambit Royale is the Director's Cut.
Gambit Royale FDF Edition is a campaign with a mix of Delta Force special ops, Finnish RDF, and Russian spetsnaz missions revolving around the efforts to track down a terrorist known as Denmark. A ChDKZ loyalist for several years, Denmark is also a GRU trained spetsnaz operative that conducts unofficial missions for his employers. Allied with rogue Russian general Leonid Zheldak, he sets various plans into motion to become wealthy through nuclear blackmail. Delta Force and the FDF must race against time to stop Denmark from unleashing nuclear terror that could provoke two mighty nations into nuclear oblivion.
- special intros for most missions to notify the player of which character will be played (Ian, Niko, or Denmark)
- intro typing effect
- optional ammo crates available in all missions except 1 and 7
- customized GPS display based on which team you are playing
- voice acting in English, Russian, and Finnish
- AC-130 by LurchiDerLurch used in one mission
- UPSMON by Monsada used in several missions
- numerous cutscenes
- occasional hints about the upcoming sequel campaign
Players who use the Cigarette addon will see Denmark blowing "smoke" thanks to tpw's Foggy Breath Script. Otherwise you will get Denmark with eyewear and no smoke.
RANDOM RELEASE NOTES
- ACE2 is not supported because ACE_SYS_COMBATDEAF persistently fades sound to full volume which interferes with most of my scenes. There are ways to disable it, but due to initialization and timing, you often end up with sound fading up and down in the first few seconds of a scene. If you use ACE, just be aware that sound volumes will be louder than they should be in many places.
SOME SCREENSHOTS (from version 2.00)
Last edited by AZCoder; Feb 19 2013 at 00:01.
Reason: Patch v2.50 Released
Great, new version of one of my favorites campaigns, thanks AZCoder. Cool that you use FDF mod, one of the best.
PS: I remember that you say few months back that you working on campaign with units from CSLA mod, is this still actual, or maybe you abandoned that campaign.
Yeah thanks for all your work and effort you put into this new version. I'm really excited. All required addons are top notch. Thirsk and Podagorsk are beautiful maps. FDF team produces high quality stuff since OFP and Schnapsdrossel's units are looking bad ass. So what's not to like?
Just finished the download.
Thanks for sharing some intense fun.
I have now very long holidays from editing (almost year ). Few months ago I started doing mission pack for CSLA and abandoned this work. Few days ago i started making mission pack for ACR DlC and also gave up . Recently we have to many releases of great campaigns and missions, I do not have the time or desire to even consider editing . I just want to play.
I couldn't resist and I had to give some feedback. Gambit Royale is most probably one of the best campaigns I've ever played in ArmA II. Not withstanding that the plot is the same but it is also different to the first
version. The maps are different and the plot has been further improved and developed. Really outstanding the introduction of the campaign with all the nice overlays. Lot's of eye candy. Cinematics are brilliuant too and
the voice acting is the icing on the cake. I've played the first 3 missions now and they got me hooked. I'm truly impressed so far.
An absolute must for everyone who likes to play campaigns. This is a masterpiece and a
jewel. Thanks for that
Please don't read the spoiler tags in case you haven't played the first 3 missions yet.
Feedback Royal Gambit vers 0.2
ArmA CO vers. 162
playing set up
low end Dualcore @ 2.5Ghz with GTX 9800
Mission 1 - Conspiracy:
ntro: The introduction to the campaign is really awesome. Great story telling and great camera scenes. Voice
acting is just so cool. Love it.
The approach on Devils castle is very delicate. Max caution is to be applied when closing on target area. I had to revert a couple of times because we got shot up really badly. I hate loosing men during operations when I'm
in command. LOL. So I reverted twice and micro managed the AI, moving them slowly into position without any shots being fired. Then we came to the point where confrontation and combat was unavoidable. we penetrated slowly the target area and took out the enemy one by one including 1 BMP. My AI team did a good job covering the perimeter we've set up, neutralizing a lot of threads. We rescued Ian and moved out from the area of operation. Moved the squad back to the insertion point for safe extraction. No casualties taken. I've to admit I cheated on that by reverting twice, but as I said I hate loosing men.
Mission time: 1h 31 min.
Outro is well made, really awesome.
observations: After a while the name tags of my team disappeared I don't know if this is to be considered a bug or not . . . nothing really big. I noticed that after a couple of user save games.
Everything is working perfect in this mission. I love the atmosphere this mission has.
Mission 2 - Interception
Intro: I noticed the AAN overlay kicking in a bit later on, but that might be on purpose. The screen overlay with the video was fantastic. Very well done.
Went from the LZ with my team into attacking position. Radioed in Team Alpha and then we attacked the railway station. After having neutralized the enemy we found the truck with the warhead. Nice effect with the Geiger counter BTW. From there we moved with the truck to our final destination. We arrived at the place where the BRDM was parked, killed all enemy units and took the BRDM to provide some more fire power for our small convoy.
From there we moved ahead until we reached the fuel station. We took out the enemy APC and proceeded to final destination wiping out every enemy we encountered on route. AI did a good driving job, set to safe, followed me all along the coastal road without too much troubles. Warhead delivered, casualties taken none. Without reverting this time.
mission time: 1h 21 min.
Mission 3 - Retribution
This was a really good stealth mission. When we reached the enemy base. I left my team mates outside the base perimeter, to reduce the probability of being spotted and then I went to search for the briefcase. when I found the location I took out the guards with my silenced pistol, which was kind of tricky due to the reduced power of the pistols in general introduced in patch 1.62. Should have used team switch and penetrated the base with the silenced weapon equipped AI, but I did not. After running out of ammo of my silenced pistol I was forced to use my AK and there goes my stealth approach. The Hind, who was showing up shortly after, was kind of a pain and kept me on my toes. The first escape attempt was a complete disaster. I got spotted by the hind and he put some heavy fire on me. I was trying to get rid of him and trying to reach my team to exfill. when I reached my team I got shot by the hind who was tracking me constantly. Foolish me that I haven't equipped any AI with a Strela launcher. My bad.
During the rescue attempt (my team mates trying to heal me) my team got shot up badly until I got killed by the hind. OK revert from last save point.
New attempt to escape the base. This time I paid a lot of attention of not being spotted by the chopper. Moving carefully and hiding whenever I could. I made it to the rally point and joined my team and then I got the "Hell out of Dodge".
Great mission. If you get spotted by the hind you are screwed. Stealth approach is absolutely a must to accomplish this mission. Reached extraction point with no casualties taken after being killed 1 time.
Mission time: 37 min.
what I've noticed is that only a few markers are really linked in the briefing, but this is definitely just a small thing compared to the overall work. For the rest everything works perfectly no show stoppers encountered.
will give some more feedback once I progress.
Thanks for this outstanding campaign.
Thanks for the enthusiastic comments, they are appreciated
nettrucker mentioned that the name display feature sometimes stops working. That happens whenever you reload a mission. The best way to avoid the problem is not to die