When looking in freelook, is it possible to snap the player to the direction he's looking? As far as I can tell, I have to leave freelook which snaps the view forward again and then turn back to whichever way I was looking, which seems rather clunky and unrealistic and I think if we spot something that looks important, we should be able to quickly turn the character to that direction so that we can check it out through our scopes.
Is there any other sort of snap controls (i.e turn 360)? Probably turning left or right can be done quickly enough using the mouse normally to be realistic (other than when in freelook as described above) but turning 360 is somewhat harder with the mouse and therefore a snap control would seem useful to simulate how quickly it could be done IRL.
What are the Evasive Move controls meant to do and how do we use them? I've got Evasive Left and Evasive Right mapped to Q and E but I haven't managed to work out how to get them to do anything in any stance so far. I don't have Evasive Forward bound, is that useful?
What is Turbo meant to do? It's not currently bound and is separate from Vehicle Turbo (which I have bound to L.Shift) so it would appear to be for Infantry rather than Vehicles.