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Thread: Is Arma III gonna shape up?

  1. #21
    Quote Originally Posted by Iroquois Pliskin View Post
    Given the scale, it does. What's more, ArmA II is still the most photo-realistic game on PC, especially in the woodland part of Chernarus.
    I'd say Crysis 1 beats it by few inches, though the games are difficult to compare because terrain type is so different. Post Processing was a bit overdone in ArmA II, especially motion blur and bloom. Disabling PP isn't much of a solution, as it gets rid of a few nice effects. ArmA III doesn't seem to have this problem though, at least judging by the vids.

  2. #22
    Warrant Officer Iroquois Pliskin's Avatar
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    Quote Originally Posted by Dragon01 View Post
    I'd say Crysis 1 beats it by few inches
    It is too plastiki-looking, although those banana trees do look great.

    though the games are difficult to compare because terrain type is so different.
    Precisely. I haven't seen a good temperate zone terrain on CryEngine, so European foliage in ArmA II is closer to heart.

    Edit:



    Notice the relatively neutral colour saturation throughout the scenes, and even though the sea may look very vibrant - that how the Med is in real life! Overall filter/saturation used gives you the impression that you are in the Mediterranean area, and not in Central Europe (Chernarus), or some sci-fi banana republic (Crysis).
    Last edited by Iroquois Pliskin; Aug 10 2012 at 22:25.

  3. #23
    You can never judge a game by it's engine, There are good games for Engines (Unreal for Unreal Engine, Mechwarrior for Cryengine) and bad games (GoW for Unreal Engine, Crysis 2 for Cryengine)
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  4. #24
    Quote Originally Posted by InstaGoat View Post
    with GPU based physics so people can post youtube videos of blowing up 10.000 cars at once.
    Cryengine never did support GPU physics.

  5. #25
    ArmA III will have PhysX 3

    ArmA 2 does not have PhysX.

    Problem?

  6. #26
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    Yay, another "will it be as "good" as crytek" thread.
    Quote Originally Posted by ***LeGeNDK1LLER*** View Post
    well you are 1 of the greatest examples that pressing the reply button doesn't mean necessarily answering.

  7. #27
    Quote Originally Posted by DM View Post
    Yay, another "will it be as "good" as crytek" thread.
    It's impossible to deny that Cryengine 3 has the best game graphics in the history of mankind -



    * video MUST be played in HD to truly appreciate the power of Cryengine 3


    However Cryengine 3 is not designed for large scale maps, therefore the Real Virtuality 3 engine is currently the best engine available for a game of Arma3's enormous scale.

  8. #28
    Quote Originally Posted by Madeon View Post
    It's impossible to deny that Cryengine 3 has the best game graphics in the history of mankind -
    ... but not necessarily the most appropriate graphics for the ArmA3 gamestyle. Cryengine makes mostly single-player & player-centric games, right?
    Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2

    For better future effects addons, please vote for this ticket.

  9. #29
    Quote Originally Posted by DMarkwick View Post
    ... but not necessarily the most appropriate graphics for the ArmA3 gamestyle. Cryengine makes mostly single-player & player-centric games, right?
    Hey now, Madeon basically said this about the engines overall after the part you quoted. There's nothing inappropriate about the engine's graphics quality, it's about the extent of its simulation... I have no idea what you mean by "player-centric" though.

    That is, that old RTI video DEFINITELY looked better than ARMA 2/VBS2 2.0, more realistic even (hahaha I'm actually not kidding here)... but I wouldn't be surprised if there were "under-the-hood" limitations that'd prevent it from being a VBS2 successor (even if it's adopted for more limited use).

  10. #30
    Quote Originally Posted by Chortles View Post
    Hey now, Madeon basically said this about the engines overall after the part you quoted. There's nothing inappropriate about the engine's graphics quality, it's about the extent of its simulation...
    I guess I should have said "but not necessarily the most appropriate engine for the ArmA3 gamestyle" so my bad on that.


    I have no idea what you mean by "player-centric" though.
    It's about the extent of its simulation, just as you said. I can be sure that, 10km away on Charnarus, two opposing groups will be applying their AI around all the maps's local features as though I were there to see it....

    That is, that old RTI video DEFINITELY looked better than ARMA 2/VBS2 2.0, more realistic even (hahaha I'm actually not kidding here)... but I wouldn't be surprised if there were "under-the-hood" limitations that'd prevent it from being a VBS2 successor (even if it's adopted for more limited use).
    All engines have something that prevent it being the jack-of-all-trades. I'm sure I would buy a sufficiently cool game made in the Crysis engine, and my expectations would be different to a game from BIS. Not necessarily a poorer game, just not what I'm after maybe....?

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