As I originally wrote in ACR DLC general discussion, the new units of Czech army look really great and lots of people are definitely going to use them in their missions or campaigns, but compared to other factions, there aren't so many types or variants of them, which is - as I believe - a bit (and unnecessarily) limiting.

My "wishlist" could seem long, but since ArmA 3, DayZ and other games are being developed and updated, most of the content I'd really love to see are just combinations of existing models, retexturing them or smaller config changes, which probably wouldn't be that much extra work to do, compared to expanded gameplay options (and more accurate depiction of our national army).

So let's begin

Vehicles
T72M4 CZ and Pandur II - altough they aren't being deployed in Afghanistan as Dingos or BMPs (so they really are just in woodland camo as far as I know), it would be great to have them in desert camo too. As the most modern upgrade, the T72M4's commander HMG should have the zooming and zeroing option.

T72 - the not upgraded version is kept in storage, but it could be in-game available in both camo variants (for example in missions where the lack of thermal optics is required).

BVP-1 - as the model exist and Czech army is using this APC, it should be available, again in both camo versions.

Dingo - as a mine and IED resistant vehicle it should have more armour.

Land Rover Defender Kajman - the original desert "Offroad special" equiped with AGS-30 and PKM. As other factions have lots of variants of their vehicles (HMMWVs, UAZs, Jackals, Offroads), it could be available with DsHKM as a main weapon too, and both in woodland variants.

Tatra 810 UK-59 - should really have UK-59 and not PKM.

Aircraft
L-159 - though great model, camo and sounds, its' weapon selection is quite limiting. The other combat aircraft - except of L-39ZA - have the ability to attack all types of targets with reasonable amount of ammo. There could be two more versions - one with 2 unguided rockets pods instead of 2 Mavericks, the other with 4 LGBs instead of 4 Mavericks. As a quite modern plane, it could have the missile warning system.

Static weapons
For some reason the ACR static weapons that came out with Arrowhead (Podnos 2B14, DsHKM and AGS-17) can't be disassembled, although all other static weapons could. Since there is a minitripod version of DsHKM, ZU-23 and searchlight, they should be available for ACR too.

As for static AT defence, ACR isn't using SPG-9, but 9M111 Fagot and 9M113 Konkurs missiles. Spike static mount, as the missile is used in Pandurs, could be also available, but all these would require a whole new model.

Units
Some units are either missing in other camo version or are missing completely, so to be on par with other factions, there should be:

- Soldier (Backpack) and MG assistant for woodland camo
- Squad leader (as section leader is already available), AA specialist (with Strela-2 as ACR doesn't have Igla as far as I know) and maybe AA spec. assistant for both camos.
- Special forces have only few types of units, some of them (squad leader and grenadier) have their backpacks invisible. SF should have units like medic, light machinegunner, forward air controller, sniper and spotter (without ghillie suit) and maybe some more types like assault grenadier, SD scout or other.

Weapons
The M4, M16, AK74, L85A1 or FN SCAR have a lot of variants, but CZ 805 BREN has only 4 for Light and 1 for Heavy version.
Also silenced weapons should have laser instead of flashlight.

CZ 805 BREN A1
- ironsights, ironsights + GL
- CCO (the backup optics from the original model) + flashlight, CCO + flashlight + GL
- RCO + laser, RCO + laser + GL => these are two original versions

CZ 805 BREN A2
- ironsights => original version
- CCO + flashlight
- CCO SD + laser

CZ 805 BREN B1 / B2
As for 7.62x39 version (the heavy variant is incorrectly used with 7.62x51 NATO) it could be either the same (or similar) as the above (with higher recoil and slower rate of fire) or cut out (for 7.62 there are Sa-58 variants).

CZ Scorpion EVO III
I think that the 20 round magazine is probably more suited for single-shot only civilian variants, army should have 30 round magazines. Scorpion also shouldn't be able to use CZ 75 Phantom magazines.

- ironsights => original version
- CCO + flashlight
- CCO SD + laser

CZ 75 Phantom
- Classic with flashlight, SD with laser

M249 - ACR is using the 7.62 versions of the MINIMI, so the Mk 48 mod. 0 model could be used for two versions
- ironsights (regular units)
- CCO + flashlight (special forces)

Others
Since ACR is now using much more weapons, there should be more weapon crates like:
- standard weapons
- special weapons
- launchers
- ammo

And generally - the rangefinder should be in woodland / olive camo too.


As I said, it is quite a long list, but most of it should't be too much work, as it includes only combining already existing models, textures and sounds, and some config changes. So I'm asking if anything of this is going to be in a ACR patch (or if there is modder with some free time ).