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Thread: Editing units default loadouts

  1. #1

    Question Editing units default loadouts

    How do I audit units' default loadouts?
    Here is what I did until now:
    1. I only removed "AK_47_S" in class GUE_Worker2 in "ca\characters2\config.cpp" in "Arma2\Addons\characters2.pbo".
    2. Recreated characters2.pbo with the same PboPrefix.txt.
    3. Puted it in a activated modfolder.

    Nothing happened
    I'm very frustated
    Help please!

  2. #2
    Try this:
    removeAllWeapons this; this addWeapon ""; this addMagazine ""

    Putting classnames between ""

  3. #3
    First off, I'm not sure if you're using this for your own custom addon/mod or you are trying to edit your actual arma 2 content. If you are replacing this with your old PBO STOP. You do not want to mess with your default expansion addons and/or addons as most-all servers you will play on will have what is called addon-signature checking which means if you have edited your pbos then you will be kicked off the game and you will have to reinstall EVERYTHING. (Sig-Checking is generally done to keep people from scripting in exploits into their addons)

    Now that we have that sorted, if you're trying to create your own units then you're going to have to change the paths for the configuration files and change names of things so you don't do what I like to call "double-class" which is where the same thing is defined twice in your config files. (In your case happening from having the same config file as BIS configs) You could overhaul the config and make the character models still map to the default ca_characters models and have different names for different loadouts. But you won't be able to change the default BI Content without completely screwing over your game.

    To get started on making Addons/Configs I'd say start here. Good Luck!

    Horner
    My Work/ Projects

    - Life Project RPG (ArmA 2 Roleplay Mod)
    - Extended Functions Library
    - Loot System

    Spoiler:

  4. #4
    I'll try it thank you.

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