Results 1 to 8 of 8

Thread: [SP/COOP] Operation Yellow

  1. #1

    [SP/COOP] Operation Yellow

    Hello everybody,

    I currently am trying myself on creating missions. I begun my first and wanted do some kind of Sneak, Seek and Destroy.
    Even though this sounds hardly finished I want to release this as a v0.3.
    Especially because I'm rather new to ArmA and I think I do need help regarding the balancing: So I would really appreciate feedback.

    Mission Description:
    After a traitorous ChDZK soldier leaked the location of a ChDZK undercover base to the CDF a raiding troop wiped this base and acquired incriminating intel.
    Though the traitor was brought to justice, the CDF is planning to provide the intel to US forces.
    Currently a diplomat named Vaclav Novak is on his way to meet US representatives in the city of Emita.
    Unfortunately the Island as well as the city of Emita itself are out of the reach of ChDZK, which means that the intel is practically in US hands.
    After an informant provided us the location of Vaclav Novak our only chance is to send in a Speznas unit to assassinate Novak and return the intel.
    Your unit will land at a Parking Area near the Stadium and has to reach Emita Elite Hotel as silently as possible.
    Due to recent events the city is in alert and large CDF presence is to be expected.
    The outskirts are patrolled by heavy armor while in the city streets CDF soldiers are patrolling and road blocks are established.

    Changelog:
    v0.1:
    - Initial release

    v0.2:
    - removed bug which caused premature triggering of mission targets
    - fixes to trigger and marker placement
    - some tweaking of enemy presence

    v0.3:
    - added HALO insertion
    - adjusted team classes (there is a team leader now) and equipment
    - some more tweaking of enemy presence

    Mission Requirements:
    - ArmA II CO
    - CBA
    - Emita Island
    - An-72 Coaler

    Mission Link: (most recent v0.3)
    Armaholic mirror:
    - Operation Yellow Co-04 (@) (v0.3)
    Mediafire mirror:
    - http://www.mediafire.com/download.php?h478z6i9882dzi0 (v0.3)

    Thx for the Armaholic mirror!
    Last edited by Behemeth; Aug 16 2012 at 18:20.

  2. #2
    Master Gunnery Sergeant Variable's Avatar
    Join Date
    Feb 5 2005
    Location
    Israel
    Posts
    1,317
    Thanks Behemeth! Sounds like fun, I will give this a try

  3. #3

    Review

    Thanks for sharing! I've played it with 2 friend and I'll post my impressions.

    First off, disclaimer: we played with ASR+Zeus+pieces of SLX for the AI. So that can of course influence the playability quite a bit.

    tTo start with, the mission has a great atmosphere and for those who like sneaky infiltrations this is bang on. After reading the briefing I was expecting an actual HALO insertion though and was a bit disappointed to start on the ground. Maybe something you can add with time, I'm sure it might not be that easy but there are some scripts around

    *WARNING* From here on there are many big spoilers, read at your own risk.

    Spoiler:


    I'm only reporting so you can fix and tweak the possible bugs and the like. Overall it was nice, a nice atmosphere and creative and entertaining ideas and mission. We had a really good time planning and executing it - although it felt a bit like DayZ at some point as we were crawling a lot and avoiding the patrolling AI passing by. :P

    Keep them coming, much appreciated!

  4. #4
    Nice to see another mission for Emita!
    Cheers!

  5. #5
    Private First Class
    Join Date
    Jul 3 2012
    Posts
    23
    Author of the Thread
    Hello luizsilveira,

    thank you very much for testing and letting me know the issues!

    Spoiler:


    After reading the briefing I was expecting an actual HALO insertion though and was a bit disappointed to start on the ground.
    Yes I'm sorry - this is still the plan for later versions as soon as the actual content reached somewhat acceptable quality

    Thanks to your information I generated a v0.2 which can be found now found at the initial post.

  6. #6
    Quote Originally Posted by Behemeth View Post
    thank you very much for testing and letting me know the issues!
    No problem!

    Quote Originally Posted by Behemeth View Post
    Spoiler:
    I don't know. We never found a BMP! Like I said, we walked all the way. Which was fun as well.

    Quote Originally Posted by Behemeth View Post
    Yes I'm sorry - [the actual halo insertion is] still the plan for later versions as soon as the actual content reached somewhat acceptable quality
    heh, don't worry and don't be sorry No problem at all.

    As a suggestion, in the future you can use expressions like "you have been inserted by halo" or something like that. It's totally ok to start on the ground and by using such expressions you don't create the expectation

    (in our case, we had one chap on the team who had never done it, so we went through the whole explanation with him on how to do the halo to find the landing area and land close to it etc before clicking "continue". Then it was a bit of a "whaaat" when the mission loaded lol. But again, no problem mate, it was fun )

  7. #7
    Private First Class
    Join Date
    Jul 3 2012
    Posts
    23
    Author of the Thread
    Quote Originally Posted by luizsilveira View Post
    As a suggestion, in the future you can use expressions like "you have been inserted by halo" or something like that. It's totally ok to start on the ground and by using such expressions you don't create the expectation

    (in our case, we had one chap on the team who had never done it, so we went through the whole explanation with him on how to do the halo to find the landing area and land close to it etc before clicking "continue". Then it was a bit of a "whaaat" when the mission loaded lol. But again, no problem mate, it was fun )
    Thanks, I will keep that in mind.
    In the new version I added the HALO insertion which seems to work quite well at least for SP. I was not able to test it with more than one player yet.

    Currently the jumping out of the aircraft is triggered when a certain area is reached. Would it be better to just say "10 seconds" and then "go" to let the players do the "Jump Out" by themselves? This could maybe lead to a splittered group if timing was not perfect. But that could also add some kind of fun - to reunite the team first. What do you guys think?

  8. #8
    I like the possibly-scattered group having to get together. Adds a lot to the immersion and demands skills from everyone (not only on HALO jumping but map/navigation skills etc.).

    I'd just just watch out for the AI :P

    In the "Blood on the Sand" campaign there is a very nice HALO jump in a mission called something like "Preemptive attack", can't remember properly but you'll probably find it. It's SP though so I don't know how to translate to coop. Shouldn't be difficult, and the AI jumps and lands perfectly every time there. Also, there are IR strobes on the ground to guide landing - which helps loads of course.

Similar Threads

  1. COOP - Operation Buzzsaw
    By Recon2130 in forum ARMA 2 & OA - USER MISSIONS
    Replies: 0
    Last Post: Dec 21 2010, 22:02
  2. Operation trashcan (coop 30)
    By alleycat in forum ARMA 2 & OA - USER MISSIONS
    Replies: 3
    Last Post: Jan 25 2010, 13:17
  3. Operation Al-Fajr coop 20
    By Lightninguk in forum ARMA - USER MISSIONS
    Replies: 6
    Last Post: Jan 16 2009, 07:14
  4. coop 20 ACE Operation Corporate/ACE UKF Operation
    By Lightninguk in forum ARMA - USER MISSIONS
    Replies: 2
    Last Post: Jan 9 2009, 17:04
  5. [Coop] Operation Retrieval
    By Cloughy in forum ARMA - USER MISSIONS
    Replies: 2
    Last Post: Oct 31 2008, 20:35

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •