Hello everyone,
We have these underground structures, caves and tunnels system... ok
But once we are under the ground alleys, hallways and corridors look as much bright as any normal object ingame...
Now I have to make some sort of soil earth roof for caves and the same problem occurs, I mean, this foundation looks a lot brighter than the terrain itself... I tried using the same texture used for surrounding terrain and the same terrain rvmat but it didn't help...
So I think that this might be related to rvmat, assuming that you can manage the amount of light that any object may reflect... I want these objects become darker, with no light reflection, as its suppoused they are buried in the ground...
Perhaps I'm doing it wrong and the solution comes from doing some shadow LODs or defining rvmat properties at some other LOD, i.e., geometry LOD...
Any help or advice will be much appreciated![]()
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