how can I use the command setObjectTexture in Multiplayer for setting a .paa as Texture of an Warfare Sign.
I tried following things,
writing following into the init of the sign
Result: only i was seeing the pictureCode:this setObjectTexture [0,'circular_target.paa'];
tried this in the sqf called from the init of the sign:
Result: only i was seeing the pictureCode:_object = _this select 0; _object setVehicleInit "this setObjectTexture [0,""circular_target.paa""]"; processInitCommands;
i´m using the UNA target script, and the FORT BENNING map for making an sniper training place.
also a skeet shoot script is running.
in singleplayer i´m seeing the target´s in mp only the host is seeing the target.
i found community.bistudio.com/wiki/Multiplayer_framework but i´m not a scripting pro so i didn´t understood it and don´t know if it would be a solution for my problem
could sb. help me?