Code:
class CfgPatches
{
class CW_giantant
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
};
};
class CfgSkeletons
{
class gray_arma2Skeleton
{
isDiscrete=0;
skeletonInherit="";
skeletonBones[]=
{
"pelvis","",
"spine", "pelvis",
"spine1", "pelvis",
"spine2", "spine1",
"spine3", "spine2",
"neck1", "spine3",
"neck", "spine3",
"head", "neck",
"LLip", "head",
"Eyelids", "head",
"lBrow", "head",
"mBrow", "head",
"rBrow", "head",
"lMouth", "head",
"mMouth", "head",
"rMouth", "head",
"Leftshoulder", "spine3",
"LeftArm", "Leftshoulder",
"Leftarmroll", "LeftArm",
"LeftForearm", "LeftArm",
"Leftforearmroll", "LeftForearm",
"lWrist", "LeftForearm",
"LeftHand", "LeftForearm",
"LeftHandThumb1", "LeftHand",
"LeftHandThumb2", "LeftHandThumb1",
"LeftHandThumb3", "LeftHandThumb2",
"LeftHandIndex1", "LeftHand",
"LeftHandIndex2", "LeftHandIndex1",
"LeftHandIndex3", "LeftHandIndex2",
"LeftHandMiddle1", "LeftHand",
"LeftHandMiddle2", "LeftHandMiddle1",
"LeftHandMiddle3", "LeftHandMiddle2",
"LeftHandRing", "LeftHand",
"LeftHandRing1", "LeftHandRing",
"LeftHandRing2", "LeftHandRing1",
"LeftHandRing3", "LeftHandRing2",
"LeftHandPinky1", "LeftHand",
"LeftHandPinky2", "LeftHandPinky1",
"LeftHandPinky3", "LeftHandPinky2",
"Rightshoulder", "spine3",
"RightArm", "Rightshoulder",
"Rightarmroll", "RightArm",
"RightForearm", "RightArm",
"Rightforearmroll", "RightForearm",
"rWrist", "RightForearm",
"RightHand", "RightForearm",
"RightHandThumb1", "RightHand",
"RightHandThumb2", "RightHandThumb1",
"RightHandThumb3", "RightHandThumb2",
"RightHandIndex1", "RightHand",
"RightHandIndex2", "RightHandIndex1",
"RightHandIndex3", "RightHandIndex2",
"RightHandMiddle1", "RightHand",
"RightHandMiddle2", "RightHandMiddle1",
"RightHandMiddle3", "RightHandMiddle2",
"RightHandRing", "RightHand",
"RightHandRing1", "RightHandRing",
"RightHandRing2", "RightHandRing1",
"RightHandRing3", "RightHandRing2",
"RightHandPinky1", "RightHand",
"RightHandPinky2", "RightHandPinky1",
"RightHandPinky3", "RightHandPinky2",
"lfemur", "pelvis",
"Leftupleg", "pelvis",
"Leftuplegroll", "Leftupleg",
"Leftleg", "Leftupleg",
"Leftlegroll", "Leftleg",
"Leftfoot", "Leftleg",
"Lefttoebase", "Leftfoot",
"rfemur", "pelvis",
"Rightupleg", "pelvis",
"Rightuplegroll", "Rightupleg",
"Rightleg", "Rightupleg",
"Rightlegroll", "Rightleg",
"Rightfoot", "Rightleg",
"Righttoebase", "Rightfoot",
"slot_buttpack", "pelvis",
"slot_backwpnl", "pelvis",
"slot_backwpnr", "pelvis",
"slot_backpack", "pelvis",
"slot_patrolwpn", "pelvis",
"launcher", "",
"weapon", "",
"camera", ""
};
};
};
class CfgMovesMaleSdr;
class gray_PeopleMoves : CfgMovesMaleSdr
{
skeletonName = "gray_arma2Skeleton";
collisionVertexPattern[] = {"1a", "2a", "3a", "4a", "5a", "6a", "7a", "8a", "1c", "2c", "3c", "4c", "5c", "6c", "7c", "8c", "1f", "2f", "3f", "4f", "5f", "6f", "7f", "8f"};
collisionGeomCompPattern[] = {1, 3, 6};
};
class CfgModels
{
class gray_Head
{
skeletonName="gray_arma2Skeleton";
sections[]={"osobnost","brejle"};
sectionsInherit="";
};
class gray_Person
{
skeletonName="gray_arma2Skeleton";
sections[]={"head_injury","body_injury","l_arm_injury","r_arm_injury","l_leg_injury","r_leg_injury","medic","zasleh"};
sectionsInherit="gray_Head";
};
class gray_arma2Skeleton:gray_Person{};
class gray:gray_Person{};
};
class CfgVehicles
{
};
access = 1;
class All;
class Thing;
/*extern*/ class SoldierGB;
class CW_giantant: SoldierGB
{
};
vehicleClass = "Colonel_well";
moves = "gray_PeopleMoves";
model = "\CW_giantant\gray.p3d";
weapons[] = {};
magazines[] = {};
displayName = "GiantAnt";
armor = 90;
class eventhandlers
{
init = "_this exec ""\CW_giantant\ZOmbieinit.sqs""";
};