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Thread: Is Arma3 still the "Flagship"

  1. #131
    Warrant Officer Iroquois Pliskin's Avatar
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    Quote Originally Posted by NodUnit View Post
    Minigames too, jet propelled shopping carts with suspension across an obstacle course of shapes and slopes! (I'm dead serious)
    Road Rage 2013 by Celery.

    ---------- Post added at 04:57 ---------- Previous post was at 04:55 ----------

    Quote Originally Posted by metalcraze View Post
    Warfare wasn't created by BIS either

    It dates back as 2004 at least and was called MFCTI made by some community member
    I haven't been there to witness it, although I do remember the introduction of current Warfare, in a patch I think it was, in Armed Assault 1.

  2. #132
    Warfare was made by Mike Melvin based on his CTI mode he created for OFP (MFCTI).
    Last edited by .kju [PvPscene]; Aug 16 2012 at 06:42.

  3. #133
    Warrant Officer Iroquois Pliskin's Avatar
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    I know that there are several CTI versions, though didn't think there's a direct link between modern WF and any of those prior to ArmA 1. I'll have to research that, thanks.



    Everon - there's also an ACE BE Warfare version for ArmA 2. AWESOME.
    Last edited by Iroquois Pliskin; Aug 16 2012 at 06:49.

  4. #134
    One could say Mike Melvin invented CTI. He was the first to make such game mode (AFAIK).
    That said most experienced and clan players preferred Cleanrock's crCTI version.

    Apparently the code quality of Warfare (and MFCTI back in OFP) was not good, hence Benny made his version.

  5. #135
    Warrant Officer Iroquois Pliskin's Avatar
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    http://mfcti.sourceforge.net/MFCTIIn...ructureOptions

    Pretty much all of the WF features are here, I guess BIS have refined the concept and brought it to a very high standard by introducing unique factory building models. Incidentally, this is exactly what I would love to see them do with other gamemodes, since every created mod is property of BIS.

  6. #136
    Quote Originally Posted by Ekko View Post
    Haha, I knew someone was going to do this! Some people can't understand that CQB can be different from BF3 or call of duty. What you are saying is that if ArmA 3 would have like a CQB game mode, the WHOLE FRICKIN GAME would be turned in to this, because this is what you think CQB is! ArmA is a milsim like we all know, and in war there is CQB now and then, CQB would merely just be a small game mode or a scenario, and I would be happy to welcome another aspect of war to the game(It allready is in ArmA, it just needs to be perfected) Just pathetic...

    I hope people understand what I am saying... or else, future milsims are gonna be repetetive.
    I'm glad someone understands what I'm trying to say.

  7. #137
    Quote Originally Posted by PvPscene View Post
    One could say Mike Melvin invented CTI. He was the first to make such game mode (AFAIK).
    That said most experienced and clan players preferred Cleanrock's crCTI version.

    Apparently the code quality of Warfare (and MFCTI back in OFP) was not good, hence Benny made his version.
    Yeah I remember MFCTI had issues like AI commanders spamming infantry and forgetting about armor or air.
    I remember playing crCTI and some other version - DVD-something instead

  8. #138
    I've no problem with the 2D Editor, but please, fix the f***ing objects' icon! The biggest problem as a mission maker in Arma 2 was the thing that almost all objects in the editor have a shitty icon, you lose hours try to figurate how to place a sandbag or a crate correctly, just because 80% of the icons in the editor has wrong scale, position and rotation.

    The opposite of violence is not the pacifism, is the intelligence.

  9. #139
    For placing objects use the 3D editor then convert and merge back into your mission.

  10. #140
    Quote Originally Posted by Iroquois Pliskin View Post
    Road Rage 2013 by Celery.
    I'd rather that this instead of "immersion" drive ARMA 3 development.

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