Road Rage 2013 by Celery.
---------- Post added at 04:57 ---------- Previous post was at 04:55 ----------
I haven't been there to witness it, although I do remember the introduction of current Warfare, in a patch I think it was, in Armed Assault 1.
Road Rage 2013 by Celery.
---------- Post added at 04:57 ---------- Previous post was at 04:55 ----------
I haven't been there to witness it, although I do remember the introduction of current Warfare, in a patch I think it was, in Armed Assault 1.
Warfare was made by Mike Melvin based on his CTI mode he created for OFP (MFCTI).
Last edited by .kju [PvPscene]; Aug 16 2012 at 06:42.
I know that there are several CTI versions, though didn't think there's a direct link between modern WF and any of those prior to ArmA 1. I'll have to research that, thanks.
Everon - there's also an ACE BE Warfare version for ArmA 2. AWESOME.
Last edited by Iroquois Pliskin; Aug 16 2012 at 06:49.
One could say Mike Melvin invented CTI. He was the first to make such game mode (AFAIK).
That said most experienced and clan players preferred Cleanrock's crCTI version.
Apparently the code quality of Warfare (and MFCTI back in OFP) was not good, hence Benny made his version.
http://mfcti.sourceforge.net/MFCTIIn...ructureOptions
Pretty much all of the WF features are here, I guess BIS have refined the concept and brought it to a very high standard by introducing unique factory building models. Incidentally, this is exactly what I would love to see them do with other gamemodes, since every created mod is property of BIS.![]()
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual)
I've no problem with the 2D Editor, but please, fix the f***ing objects' icon! The biggest problem as a mission maker in Arma 2 was the thing that almost all objects in the editor have a shitty icon, you lose hours try to figurate how to place a sandbag or a crate correctly, just because 80% of the icons in the editor has wrong scale, position and rotation.
The opposite of violence is not the pacifism, is the intelligence.
For placing objects use the 3D editor then convert and merge back into your mission.