It's like Alderaan has been put back together! Yay!

Honestly, I don't care anymore. As long as they keep the same open engine for their games, I am happy. I want them to be happy with their work, not some slaves to the community. As long as they are happy with their work, we will see more quality work.
"The greatest way to avenge your enemy is by learning to forgive." - Takashi Tanemori
So Jezuro, all of what you guys are fixing in ARMA 3 don't count as features?Sounds more like "we may not make it any less buggy and it may still be hidden, but it'll still be in the release build." (Anyone who panics about it not being in the community alpha, I believe it was specifically already said that the alpha would only have the 2D editor.)
Nevertheless, overall positive news, thank you Jezuro.
Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2
For better future effects addons, please vote for this ticket.
Sadly, I'm at the point where I don't care if resources were moved to day z. It doesn't look like A3 has any more of a hope of being a fun multiplayer game than OFP, Arma, or Arma 2 were.
Although I haven't played day z yet, it looks like it might actually be fun to play with and against human players. Who would have thunk it would ever happen.
Yeah it almost sounded like jack_oneill isn't happy about that.
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual) || floating camera when rolling and aiming
Not anymore no, was crazy excited for arma 3 this time last year, a year on and not so much now. Who knows they may suprise us but its fair to say my hopes arent that great at the moment.
They really need to work the level of detail in ArmA 3 since ArmA 2 had some really awful transitions on a large amount of objects, mostly houses. Hopefully they will do something about this since they have more people working at BIS than before.
Its just so distracting to see objects change their form completely when you get closer to them, and I don't like how they change or pop up slowly(0.5 sec) when you zoom in on them or get close to them, it should be dynamic, it should be fast and precise.
If they can do this right, then its only the AI left.![]()