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Thread: Day Z Announced as standalone title.

  1. #21
    Master Gunnery Sergeant Hellfire257's Avatar
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    Quote Originally Posted by kylania View Post
    They've already cut flagship features from ArmA3 due to "lack of resources" and here we have BIS resources going to a new game. A3 isn't coming out this year, having been pushed back multiple times, so there's definitely no "surplus developers" sitting around looking for something to do.

    Objectively - congrats on your new product. Based on what you've done with ArmA already it's bound to be amazing. Subjectively - finish my game first. A3 could have been amazing...
    I hate to say it, but I wholeheartedly agree.

  2. #22
    Quote Originally Posted by kylania View Post
    Objectively - congrats on your new product. Based on what you've done with ArmA already it's bound to be amazing. Subjectively - finish my game first. A3 could have been amazing...
    +1

    I really hope A3 wont suffer from "lack of development ressources" (keyword: Linuxserver for A2 1.62), it was already pita enough until A2 was stable and with good performance.

    jm0.02€

  3. #23
    Quote Originally Posted by kylania View Post
    They've already cut flagship features from ArmA3 due to "lack of resources" and here we have BIS resources going to a new game. A3 isn't coming out this year, having been pushed back multiple times, so there's definitely no "surplus developers" sitting around looking for something to do.
    Read what I posted again. Removing features has nothing to do with amount of surplus developers once another game starts nearing its completion date, and their role in A3 culminates. Once content, objects and items are completed by the artists, and 'all' that is left to do is config, code and bug fix, they need something to move onto. You're all acting as if DayZ the standalone game will be released for Christmas 2012 and therefore taking resources away from A3.

    Quote Originally Posted by kylania View Post
    Subjectively - finish my game first. A3 could have been amazing...
    Your game?

  4. #24
    Congratulations Dean and Bohemia. This is a massive step forward for both of you.

    Also congratulations on the big 1 Million mark. If I recall correctly that is about how many copies Operation Flashpoint: CWC sold?

    When you first released it, we knew it would be popular, but never this popular. Nice work.

    Just don't lose focus on A3 please.

    -Craig
    Dynamic Zombie Sandbox - V1.25 released! - HERE

    My Twitter = Here|I'm "Craig" ingame!| http://www.dynamiczombiesandbox.com

  5. #25
    Congratulations Rocket, good job with DayZ mod.
    PMC Editing Wiki opened for ArmA 3 information, guides, tutorials, etc!

    PMC Tactical - Operation Flashpoint, Armed Assault and ArmA 2 addons / mods / missions.
    PMC Editing Wiki for tutorials.

  6. #26
    Holy sh1t! I cant believe.
    Congratulations Dean and Bohemia. Looking forward to it, but, as said, we want ArmA III D:.
    Thanks guys.

  7. #27
    Congratulations guys, hope it'll be a great success for BIS.

    On a side note, i'm amazed by how people are never happy : DayZ is a mod of ArmA2:Co ? OMG BIS is loosing its soul by mixing its military game with zombies. DayZ is a stand alone game ? OMG it'll take resources from ArmA3. NeverHappyTM.

  8. #28
    DayZ got to this point because of ArmA2's great mod support. Hopefully dayZ will also have mod support.

  9. #29
    Congrats Dean, thanks to this successful alternative!
    And finnaly BIS, seems the wine got good with time!
    170th Nighthawks dont quit

  10.   Click here to go to the next Developer post in this thread.   #30
    Warrant Officer Sniperwolf572's Avatar
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    Quote Originally Posted by RecondoLRRP View Post
    DayZ got to this point because of ArmA2's great mod support. Hopefully dayZ will also have mod support.
    Doubt it. The core of DayZ is global persistence of character (and world?) data.

    I fully expect to have similar experience to Blizzard games:
    - Client will be downloadable for anyone
    - You'll need an account with a valid game key attached to it to be able to access it
    - Always online of course, as it will probably be an MP only thing
    - There might be potential issues with the servers being clogged up, especially on release (Just like there is now where you wait to be authed with the Hive once you're connected to the game server)

    This will better suit the format DayZ currently wants to be and potentially prevent piracy to a degree.

    I'm not shutting down the posibbility for mods outright because they might opt for an approach of official and unofficial servers, where official servers are vanilla and have global persistence where unofficial ones have it local for that server only, and with that the possibility of mods. Something like what BF2 did back in the day.

    Apart from that, I can't wait to see what they come up with.

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