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Thread: Day Z Announced as standalone title.

  1. #141
    Great interview - thanks for posting that jblackrupert. I am not much of a DayZ player but I will definitely buy into the standalone.

    I can't see it working on a console in the current generation - maybe next gen. I kind of hope they do as a lot of my friends don't and will never use a PC for gaming (this is a lifestyle choice rather than an age/financial reason) - it would be great one day to play with them on a console.

    Regarding the recent comment "Unless your a kid with no money consoles really make no sense." - I am 43 years old and financially independent and I love my Xbox and PS3. Most of my console friends are of the same age and financial status. What I like mainly is that they provide a hassle free way into gaming - you buy a console game and you know it's going to run on your console - no settings to mess with, no upgrades needed, just insert the disk and go. Also, my consoles are in a different room to my PC and are connected to a projector. Again, all I had to do was buy the console, plug it in and go. I have tried on a few occaisions to set up a media PC and it's definitely more hassle than buying a console, more expensive and has a shorter 'shelf life' before needing upgrades.

    Having said all this, it's about the game too. I would only like to see it on a console if the next generation of consoles can support large servers with persistency - these are crucial to the success of DayZ and it just would not work if it 'made smaller'. So, as it stands DayZ is more suited to the PC, but we don't yet know what the next generation of consoles will be capable of.
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  2. #142
    Well, this is something I'm happy to see.

  3. #143
    Staff Sergeant k3lt's Avatar
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    Does anyone know if the arma 2 mod will be updated along with the standalone, or the arma 2 mod will be abandoned?

  4. #144
    This is the BIS forum.
    There is a Forum for the mod.
    The mod will continue to be worked on...but all that info can be found here http://www.dayzmod.com/forum/

  5. #145
    Quote Originally Posted by k3lt View Post
    Does anyone know if the arma 2 mod will be updated along with the standalone, or the arma 2 mod will be abandoned?
    Yes, but the Arma 2 mod is in really bad shape and the standalone is the future of DayZ.
    Hopefully Dean and Bohemia won't just keep it around for too long just to keep sales of Arma 2 going.
    The sooner they get the standlone out and people to make the switch the better.

    The DayZ mod did it's job as a proof of concept and showed that there is a huge interest in a game like DayZ.

    The DayZ specific parts of the patches are also having negative effects on Arma 2 according to Marek.

    Watch the interview videos with Dean Hall and Marek and you'll get much more info then whats been posted so far on the DayZ forum.





    There are many more videos but mostly a lot of repetition of what you see in the two videos above.

  6. #146

    Inside the true spirit

    Just to get a little impression how the things are working atm:

    Quote Originally Posted by rocket
    Obviously some people aren't too thrilled that not much information has come out, and also that instead of that I've been travelling around visiting media and going to conferences. It's a fair point, we're trying to develop a game here not win an election. But there is some real value to the staging efforts that have been going on, an example being PAX where I am now. Initially, we weren't going to go. But when we looked at it, we realized the tremendous networking opportunity and a chance to discuss DayZ with some of the best and brightest minds in gaming. Already the trip has paid dividends.

    The media stuff is also really important, they're a vessel to other areas of the industry. Yes, I end up saying the same thing again and again. That is just how it works. I cowboy up and deal with it. The apparent radio silence is more about me not really having anything to say, rather than ignoring things. My main effort now is "listening", which I have been carefully reading and collating the suggestion threads both here and on Reddit, as well as snooping on other sites.

    Like someone put in another thread, what we are all more interested in now is what I actually DO not what I SAY. But, that doesn't remove the value in discussing the implications of what happened with DayZ, just maybe some developers/publishers will start putting more modding in games - and look at WHY DayZ was successful. I think that is more important even than the DayZ project itself.

    So stay tuned, when I have finished collating the suggestion details and we have the backlog listed, I'll post more information.

    Regarding patch 1.7.3, I'm not going to make the mistake of releasing a patch before it is ready. 1.7.3 just isnt ready yet.
    http://dayzmod.com/forum/index.php?/...radio-silence/

  7. #147
    Not DayZ specific but interesting.


  8. #148
    Warrant Officer Iroquois Pliskin's Avatar
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    Is there an official stance on this? http://forums.bistudio.com/showthrea...avarage-gamers Proper stereoscopic 3D support with 1:1 precision gyro head-tracking in ArmA would be so much win.

  9. #149
    Is dayz standalone engine based on arma 2 or arma 3? No physx or anything?

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  10. #150
    some extracts about the engine....

    -----------------------------------

    Will the standalone game be using the ARMA 3 engine? (long shot question, I know!)
    Quote Originally Posted by rocket
    It will be using its own branch of the Real Virtuality engine incorporating the best elements of all products - that's the awesome thing about the BIS flagship engine.
    Zombies with rag doll physics?
    Quote Originally Posted by rocket
    I've got basic ragdoll high on the list.
    When standalone DayZ comes out, how much will it differ from DayZ current version?
    Lots of missing stuff or will there be added.
    Quote Originally Posted by rocket
    It will be a complete redevelopment of the same design, using mostly the same assets and some new, and some redesigned assets. Focus is on the engineering and architecture first.
    http://www.reddit.com/r/dayz/comment...ial_questions/

    --------------------

    Quote Originally Posted by RPS
    Is the standalone more Arma 2 or more Arma 3?
    Quote Originally Posted by rocket
    It’s more like Arma 2.5, and there’s a very important reason for that. Arma 2 has reached a certain level of maturity, and that’s important for Day Z. We want to do things like support a simple ragdoll, rather than the complex ragdoll that Arma 3 has, because we’re multiplayer and PvP focused. So yeah it’s more like Arma 2.5, but because we’ve got the guys who created the engine working directly on this game, we could soon see Day Z codebase looking very different. It’s actually based more on the Take On Helicopters architecture than what we’ve done with Arma 3.
    Quote Originally Posted by RPS
    And are you going to be able to address any of the other issues, like lighting, weather effects and so on?
    Quote Originally Posted by rocket
    Yes, I think we will. Many of those issues, though, are on the back burner for now. Just how many will make it into our alpha release remains to be seen. But I’m hopeful. The first thing on the list of for me to expand the survival aspects of the game. We want it to be more complex, without being harder to learn. There should be a lot more options in that area, because that is what Day Z is really all about.
    http://www.rockpapershotgun.com/2012...-z-standalone/

    ---------------------------

    Quote Originally Posted by PCG
    From a technical and design standpoint, what does being standalone free you up to do?
    Quote Originally Posted by rocket
    The biggest thing, I guess, that’s at the forefront for me—because my Facebook is literally flooded with messages about it—is being able to take on the hacking. It’s something that you never completely solve, you just have to keep on at it. Arma, as you know, is a very trusting engine, because that’s what it was designed to do. It was designed for a team of like-minded individuals to play. So that’s the first thing that we’ll be able to push forward with. I don’t like to say that we’ll lock it down, but we’ll get the experience polished for PvP. We’ll be able to start dealing with the hacking issues properly, and also lock down some of the key bugs. If we wanted to fix these right now, we’d have to mess with Arma too much. I think Arma deserves to be left alone to an extent, and not have DayZ putting in fixes that might cause it problems.
    http://www.pcgamer.com/2012/08/21/in...ame=0&ns_fee=0

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