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Thread: Day Z Announced as standalone title.

  1. #131
    Master Gunnery Sergeant MavericK96's Avatar
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    One thing I liked about that interview is that he said he was going to open the mod up to private servers, whereas before he claimed it was a very low priority and might not ever even happen. I think private servers will give people a lot more control over cheaters and more room to mod/run the game how they want.
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  2. #132
    Quote Originally Posted by DMarkwick View Post
    ...dunno, are you saying that every console port must be dumbed down?

    ...in any case, it seems to me that rather a lot of people already consider DayZ to be "dumbed down".... why the particular attention to a console port?
    Ok, the one thing I see preventing the PC getting crappy console limitations dumped on it is the fact like you said. Rocket does what he wants regardless of what the forum posters say.

    That has been a good and bad thing for DayZ because he doesn't listen much to people saying it's too hard, give us rocket launchers on spawn blah blah blah
    but at the same time a lot of the issues with DayZ are also being ignored that have nothing to do with it just being a hardcore game but issues with the game "cheating" to kill you.

    - Zombies spawning in your back pants pocket then killing you when you turn around.
    instead of implementing a better spawning system that allows you clear or scope out an area and move in without the worry of being killed by spawning zombies
    Rocket went ahead and made it even worse making zombies spawn indoors in the same room as you when you turn your back, on stairs or in doorways.

    I don't mind being killed by zombies, it's being killed by ones that appear next to you out of thin air. It renders being stealthy, checking corners and rooms before you enter completely pointless.

    If that was happening in Arma 2 you'd never hear the end of it.

    One of the biggest complaints about DayZ's developement right now is the importance being given to adding new features and ignoring the broken stuff that exists now
    instead of dealing with the issue with barbwire being used a griefing tool, Rocket went ahead and added yet another one... Bear traps.

    Instead of focusing on the graphic glitches issue with renders DayZ unplayable in many parts of the maps, he's worrying about how to add dogs to the mix.
    The last thing we need now is Rocket, the sole coder for the mod having console issues thrown on his already overflowing plate

    DayZ isn't even a flushed out game yet, Find a gun, get ammo, get food, maybe some bandages,... thats really all there is right now
    and once you've done those things there really isn't much else to it.

    Putting your game on console also leads to you having to do a little bit of butt kissing to Microsoft and Sony.
    You have to play by their rules if you want to play in their yard. Say bye bye to a good deal of your freedom and independence.

  3. #133

  4. #134
    Master Gunnery Sergeant MavericK96's Avatar
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    Quote Originally Posted by jblackrupert View Post
    One of the biggest complaints about DayZ's developement right now is the importance being given to adding new features and ignoring the broken stuff that exists now
    instead of dealing with the issue with barbwire being used a griefing tool, Rocket went ahead and added yet another one... Bear traps.
    Well, while that is frustrating, what you have to realize is that DayZ is an Alpha, which means it is not feature-complete. Alpha is for adding features and basic functionality. Beta is where the majority of bugs and gameplay balance issues are addressed.

    From the comments/outrage I've heard from many DayZ players, it seems that people bought ArmA 2 CO and jumped into DayZ, seemingly with the impression that they were buying a $30 mostly-bug-free game. That is completely the wrong way to look at it.

  5. #135
    Quote Originally Posted by MavericK96 View Post
    Well, while that is frustrating, what you have to realize is that DayZ is an Alpha, which means it is not feature-complete. Alpha is for adding features and basic functionality. Beta is where the majority of bugs and gameplay balance issues are addressed.
    Yes, but the zombies which are a huge focus of the game have been broken from day 1 pretty much. They are a threat only because of their glitchiness, not much else.
    even Rocket admits to that in interviews. I can't remember being killed by a zombie legitimately, it's always being bashed in the head through a wall, a concrete fence, from below through stairs or 30 foot flying fist leap into my face.
    then of course the zig-zagging matrix agent style bullet dodging.

    Until they are working near 100% it's hard to decide what should be added because you really don't know how the game plays until they are fixed.

    From the comments/outrage I've heard from many DayZ players, it seems that people bought ArmA 2 CO and jumped into DayZ, seemingly with the impression that they were buying a $30 mostly-bug-free game. That is completely the wrong way to look at it.
    Well, those people are those people and they do that with every Alpha but I'm talking about the people who understand what Alpha is, The common thread with them is... fix the zombies first and then add more features
    if something like barbwire is nothing but a tool for griefers don't another another one like bear traps when you know full well what people are going to do with them.


    Right now though the graphical glitches is #1 priority, DayZ is unplayable with those unless you spend all your time inland and not near the airports.


    The hackers are having more fun and churning out most of the videos on Youtube with their uber weapons and loot collections then the regular players.



    ---------- Post added at 05:46 PM ---------- Previous post was at 04:23 PM ----------

    DayZ Standalone Version: What to Expect
    Project lead Dean Hall talks about new features for the PC version and the possibility of DayZ on consoles.


    http://ca.ign.com/articles/2012/08/1...s-could-happen


    Seems Dean agrees that things are getting messy and needs to slow down a wee bit.

    "This initial alpha is going to be not very ambitious. The initial release we’re going to do is going to be about stabilizing the mod, which is falling to pieces. Nearly two-hundred thousand people are playing it every day. It can’t survive.”




    "So DayZ is going to drive on as a bit of an experiment, and once it reaches a point when you say ‘ok, does this work on Mac, does this work on 360?’ From a business standpoint you’re cashing in, really, and from a consumer standpoint it’s good, because some people who might not like the super duper hardcore complex nature of the PC one, maybe they want a casual, and I’m using a word that’s probably going to make people cringe, version on 360"


    There you have it, console version has to be dumbed way down to work. We shall see how this effects the PC, even if it doesn't get the dumbed down parts [Graphics/Gameplay/Controls] how will the development/Patching of thr PC version
    be effected once he starts work on the console version?
    Last edited by jblackrupert; Aug 17 2012 at 23:35.

  6. #136
    hi,

    Congrats to DayZ team and BIS. You have made the right decision. I Just hope it will be mod supported like ArmA and that players will be allowed to run their own private server/hive and mission makers will be able to make their own missions. If not the game life time will be greatly reduced.

    Greets.

    cya.

    Nikiller.
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  7. #137
    Warrant Officer Slatts's Avatar
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    JBlack, you really don't like consoles do you?


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  8. #138
    Quote Originally Posted by Slatts View Post
    JBlack, you really don't like consoles do you?
    It's not that I don't like consoles, it's the the crap that leaches into the PC world that pretty much ruins formally PC exclusive games.

    Other then games like Arma and the DCS series, developers have gotten lazy, just turning out on the cheap, easy to play, no challenge, no creativity games
    which is the result of the console crowd being the target market for so long.

    Walk into any store that carries a large collection of games and 99% of them are dumbed down console ports or just plain crappy games with not real creativity put into them.
    theres really no point investing in a decent PC, keyboard and mouse..etc to play them. All that power just goes to waste.

    Personally I don't think the Xbox360 and PS3 are real consoles, they're nothing more then non-intel/AMD PC's with propriatary connectors and OS stuffed in a DELL style case.
    it actually makes more sense to buy a Dell in a small case with a decent CPU/GPU that you can put beside your TV and use a wireless keyboard and mouse combo
    at least you can do a hell of lot more with it and have a massive amount of free games and apps to use on it.

    Unless your a kid with no money consoles really make no sense.
    They cost you the same amount of money over the life of the console buying overpriced games and controllers that you would pay on a decent PC.

    A lot of consolers believe the myth that you need $2000 to buy a decent PC to play games on medium, part of that myth of course comes from companies like Alienware.



    If Bohemia was announcing Arma 3 was going to be multi-platform instead of DayZ you know what would happen........ This forum would explode.





    .
    Last edited by jblackrupert; Aug 19 2012 at 00:28.

  9. #139
    What was it that BI said when asked if they'd ever do ARMA for consoles, "no comment"? My personal interpretation of that was "we're waiting on the specs of PS4/Xbox 720".

  10. #140
    Quote Originally Posted by Chortles View Post
    What was it that BI said when asked if they'd ever do ARMA for consoles, "no comment"? My personal interpretation of that was "we're waiting on the specs of PS4/Xbox 720".
    I couldn't imagine playing Arma or DayZ any lower then an absolute minimum of 1920x1080. Unless it's an indoor shooter 720p looks like complete crap.

    ---------- Post added at 06:10 PM ---------- Previous post was at 06:06 PM ----------

    Pretty good interview with Dean


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