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Thread: Day Z Announced as standalone title.

  1. #91
    Second Lieutenant
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    Just one thing Maruk, make sure that you drug Rocket's food and drinks enought so that he is going to stick with RV 4, because we need as many mindless muppets dayz players to beta test give feed backs for the engine.

  2. #92
    Quote Originally Posted by Chortles View Post
    From what I recall, Rocket basically said that the hacking thing was due to the vulnerabilities in ARMA 2 which, not least because of ARMA 3's development, meant that continued development of the mod AS JUST A MOD would be a dead end -- hence wanting the standalone game.
    Even after it gets a locked down standalone there's going to have to be a system in place to deal with the large amount of dirty admins that infest DayZ.

    Games like Battlefield have bad admins but that usually topped out at maybe a dozen at the most, DayZ has 10-20 times what other games have
    and even then other games the bad servers were just for stat padding, time servers, knife/pistol only stuff and usually clearly identified in the name
    A large number of DayZ admins are fully participating and facilitating the hacking in DayZ.

  3. #93
    Lance Corporal THX-1338's Avatar
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    "I do not understand, why all players require from BIS and Arma series more realism, but ,at the end, all run to hunting on zombies"(from one rus ofp-site)

    Of course, it was just irony, i do not have nothing against new game.
    Development and updates of the mod will continue in parallel with the development of the game, so anyone who is playing the mod now will be able to continue to do so. The project will follow the Minecraft development model; fast iterations with the community alpha available for a heavily discounted price.
    It's very nice. I play in Minecraft too, and Kerbal Space program, which use this model of development too, and this model is very effective. At the end, i'm very glad, that my favourite studio increase their activity, working in new genres. Good luck at work, comrades

  4. #94
    Quote Originally Posted by Herbal Influence View Post
    I liked to see "DayZ" as a interesting phenomenon and a fullfilling of the visions that BIS games create: Modability at its best, freedom as a business model.

    (I was never too much interested to try it, but watched some videos ... )

    I am interested now to watch the following phenomenon I fear to foresee: Further decline of freedom (modability? none, like in Iron Fist?!, playing only online?), increase of commercial aspects, steam and privacy data collection?

    And I will sit back and remain fascinated that people that once had a huge freedom (incl. military simulator with choppers, tanks, ships, etc. and a worldwide community) and huge collection of elaborated missions will then pay the same or more for a functionality reduced and more privacy intruding game ... get less, pay more. Econonmy is rational, like humans are rational. First people payed for having a lot of buttons/freedom on their computer, than they payed for having no more freedom/buttons (Apple).

    I hope BIS receives it's good share from dayz-standalone sales.
    It is not people deciding they dont want ARMA and its extensive modability more that a single mod using a small subset of the tools would benefit from not having to worry about every thing else. Think of it more as a repackaging exercise with a limit selection and a few bespoke tweaks, It is a shame that people who want to play this specifically will have to jump the cash hurdle to experiance the much wider vistas from the open game but that is all.


    Quote Originally Posted by jblackrupert View Post
    Even after it gets a locked down standalone there's going to have to be a system in place to deal with the large amount of dirty admins that infest DayZ.

    Games like Battlefield have bad admins but that usually topped out at maybe a dozen at the most, DayZ has 10-20 times what other games have
    and even then other games the bad servers were just for stat padding, time servers, knife/pistol only stuff and usually clearly identified in the name
    A large number of DayZ admins are fully participating and facilitating the hacking in DayZ.
    That's the point though that 99% of the hack and server admin abuse is due to being able to execute scripts and access unused (in the DayZ mod) features (that are core to the openness of the Host game). As soon as the all the unused features that require the openness and runtime alteration can be stripped out then the access routes for that 99% will be cut. Leaving only the real engine hacks that are what battle eye is there to handle.

  5. #95
    Quote Originally Posted by Maruk View Post
    In any case, this is great news, one of the biggest (if not the bigest) announcement Bohemia Interactive ever released
    I'm quite excited to see the direction this goes. DayZ is a lot of fun

    Keep up the good work folks
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  6. #96
    Oh no


    DayZ lead wants game on consoles, 'having meetings' about it at Gamescom


    http://www.joystiq.com/2012/08/15/da...gs-about-it-at

    I remember Dean saying in an interview how embarrased he was of the games being churned out at the console game developers he worked for
    why in gods name would you want to revisit that!!!????

    Even with the limited amount of controls that DayZ uses as opposed to Arma you're still going to gut the game to hell and back.

    Tell me this is just another of Dean's social experiments to see how people react.

    Something tells me dreams of big money is taking hold.

    Dean, if you want a lot of money right now, start selling the DayZ t-shirt you wear.
    Last edited by jblackrupert; Aug 15 2012 at 20:47.

  7. #97
    Master Gunnery Sergeant MavericK96's Avatar
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    How exactly is a game to the scale of ArmA 2 / DayZ going to run on a console, anyway?

    My guess is, not well. Seems like a lot of freedom/graphical detail would have to be cut.
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  8. #98
    Just Cause 2 has a world that absolutely dwarfs ArmA's, just saying. And the sequal on console will have a thousand players per server.
    My Chernarussian Civil War SP missions:
    Enfilade Ambush
    Autumn Siege

  9. #99
    Players mean little because they are not AI needed calculation - which in this case are zombies. And they are not thousands of items that need to be stored in RAM at all times over the whole island. And the world can be big. But does it have something more than empty low-res hills with a few areas where 1 tree model is copypasted everywhere?

    Daggerfall had 65000 sq. miles world back in 98. Just sayin'

  10. #100
    Quote Originally Posted by metalcraze View Post
    Players mean little because they are not AI needed calculation - which in this case are zombies.
    Uh... Day Z's zombies are local to the player after they aggro. Which means that the only thing the server has to keep track of is less than a thousand points with a simple patrol schedule and no real AI. Something substantially less complex than tracking a thousand players with variable connections who will be parachuting, driving, flying, using grappling hooks, etc.

    And they are not thousands of items that need to be stored in RAM at all times over the whole island.
    Uh, probably, with buildings and weapons and vehicles on the 400 square mile map. Go look at a screenshot. And it's not like a classname and XYZ coordinate takes that much RAM. Put it in a txt file and see how big it is. Also, DayZ only spawns items around where players are, and there aren't that many people.

    And the world can be big. But does it have something more than empty low-res hills with a few areas where 1 tree model is copypasted everywhere?
    Are you telling me that ArmA's heightmap and forests don't count as low-res hills with 1 tree model copypasted everywhere? Both Chernarus and Just Cause 2 are covered in unrealistically sparse forests that consist of half a dozen copied vegetation models.

    And do you really think that Rocket is seriously considering porting Day Z to console and hasn't yet considered whether consoles can support the game? That he is massively stupid and needs your professional-level technical expertise (which tends to get routinely trashed around here) to save him? I don't even like Just Cause 2, but your mindless crusade for the honor of PC gaming has almost turned me into an instant fanboy.

    Here is the truth: ArmA has high resource requirements because it renders large worlds for a military simulator that requires high levels of fidelity and persistence. Consoles are quite capable of matching ArmA in scale with rather small sacrifices of detail. What they can't manage is the sort of persistence necessary to sustain a large-scale military game. But Day Z doesn't NEED all of ArmA's flawless tracking of what trees have been knocked down. It doesn't need 10000m view distance. It doesn't have locality issues. Day Z is in part procedurally-generated, and could dispense with a lot of ArmA's resource-hogging features because the gameplay doesn't require it. Day Z can probably go on consoles just fine.

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