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Thread: BAF 07 Wildcat AH11 - gunner employment

  1. #1

    Exclamation BAF 07 Wildcat AH11 - gunner employment

    Hello,
    I'm not succeeding in employing the gunner for CAS operations in this mission: (even regardless of issuing any order or not) he won't do nothing, even if I keep the aircraft in perfect boresight with the targets, even switching weapons, even activating laser pointer

    I tried to use TAB to rotate targets, yet it rarely acquires unintended targets, and way off boresight

    could (working perfectly) trackIR employment be an issue in tracking?

    maybe it's a bug, or maybe I'm the bug ............ thanks for any directions in using ordinance
    Vista64ULTsp2 - A2 OA CO BAF PMC on Steam
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    TRACK iR 5

  2. #2
    CWR² Developer Jakerod's Avatar
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    I thought the player had control of the weapons. Or at least I'm fairly sure I was the one using them in the mission. Perhaps use manual fire. I don't remember well enough but I thought he only had control of the laser.

  3. #3
    Corporal
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    !
    I've just seen a Youtube video http://www.youtube.com/watch?v=XnhLBNrH31I, where there is a crosshair (so predicting where shots will hit), meanwhile on my HUD I have only flight path marker and the hover/pop-up symbol

    could it be just a matter of config or addons (I'm running Warmod)?

  4. #4
    CWR² Developer Jakerod's Avatar
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    Quote Originally Posted by Tozzifan View Post
    !
    I've just seen a Youtube video http://www.youtube.com/watch?v=XnhLBNrH31I, where there is a crosshair (so predicting where shots will hit), meanwhile on my HUD I have only flight path marker and the hover/pop-up symbol

    could it be just a matter of config or addons (I'm running Warmod)?
    Could be. Try playing it without it.

  5. #5
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    Author of the Thread
    you were right

    the crosshair reappered after disabling CBA & WarMod mod packages

    still I wonder whether this is to be considered a bug or in real life AH11 pilots have no crosshair ... more workload then ...

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