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Thread: Volumetric clouds changing shape?

  1. #1

    Volumetric clouds changing shape?

    In reference to this recent video:

    http://www.youtube.com/watch?feature...&v=FKG9B-XDub4

    @ 1:00 and on

    You can see the effect most clearly in 3rd person, that the cloud formations nearing the left and right edge of the screen are morphing as the player looks around. Yet the clouds closer to the middle of screen remain the same shape.

    Is this just a down side of having volumetric clouds, an engine limitation? or perhaps they haven't been polished yet?

    The clouds themselves look fantastic! but I can see this being annoying for the jets/helis perhaps seeking cover in the clouds, only to find the one they steer to changes shape! like chasing a mirage.

  2. #2
    My guess is that this happens because of view distance. And if that is the cause, then I don't see how they can possibly fix it.

  3. #3
    It's been like this since TOH where they first implemented them. I hope they fix them in a timely manner and shove a patch in TOH's direction.

    "...to boldly go where no one has gone before."

    Steam ID: Click me! | Origin ID: MrCharles9206

  4. #4
    Oh, that's too bad.
    I guess from a distance the clouds aren't actually 3d shapes then? they are just placeholders?

    I suppose calling out targets in relation to a"turtle shaped cloud" wont be very effective since everyone will be seeing different cloud shapes.

  5. #5
    There is already a ticket on CIT, i've made since few weeks

    https://dev-heaven.net/issues/37157


    You can comment or vote up

  6. #6
    Good to know! Sadly seems to be an engine problem.

    I must admit though I only notice if staring at the clouds. When watching the landscape or the character/vehicle I don't notice.

  7. #7
    I have this effect in TOH too- I guess it depends on the view distance and the shapre of the view field...

  8. #8
    ah good point! I wonder if the draw distance matters. In the video above Jay mentioned that it was set at 3km I think (correct me if I'm wrong) of the potential 20 km on full. So perhaps with the view distance (or maybe object draw distance) turned up higher this effect will not be as noticeable.

  9. #9
    ok i believe in TOH the behaviour is not editable. I still think it has something to do with cloud vieweing range somehow..

    http://www.youtube.com/watch?v=ktqWKgqz4j8

  10. #10
    Sergeant
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    It would be nice if the clouds were affected by external factors in general, such as lighting from the ground, wind, choppers, etc

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