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Thread: Higher altitudes?

  1. #31
    Master Gunnery Sergeant Liquidpinky's Avatar
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    Quote Originally Posted by Fennek View Post
    Quantity isn't Quality. I don't think playing infantry in take-on would be very pleasant, unless you want OFP charm. For Take-On it's sufficient, it's a flightsim after all. But not for Arma3.
    Indeed, but the possibility is there for you to get similar depending on your settings and preferences.
    If you prefer the winged side of ARMA then you can lose object draw in favour of overall draw distance to give you a more realistic feel.



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  2. #32
    Quote Originally Posted by Liquidpinky View Post
    Indeed, but the possibility is there for you to get similar depending on your settings and preferences.
    If you prefer the winged side of ARMA then you can lose object draw in favour of overall draw distance to give you a more realistic feel.
    Exactly that!

  3. #33
    Hi, on the ArmA2 i'd took the AV-8BII up to 9.999m and then it began to loose speed and any handling to reach zero speed arround that altitude and then fall in stall; the ArmA2 didn't take that flying height as advantage againist AA as they (all) seen you but only those with AA missiles was able to open fire at you, but, the rest of the AIs keept you tracked no matter what and began to fire once you'd get close enough to the ground. Many aircraft could take a big advantage of bigger flying heights, but at least on the ArmA2... it wasn't that needed for the kind of operations that the planes were capable of or for how booth the AIs and players used to use 'em in SP aswell in MP. But have realistic flying heights for the aircrafts in general would be better than not, IMO. Let's C ya

  4. #34
    Warrant Officer Iroquois Pliskin's Avatar
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    Quote Originally Posted by wipman View Post
    Hi, on the ArmA2 i'd took the AV-8BII up to 9.999m and then it began to loose speed and any handling to reach zero speed arround that altitude and then fall in stall; the ArmA2 didn't take that flying height as advantage againist AA as they (all) seen you but only those with AA missiles was able to open fire at you, but, the rest of the AIs keept you tracked no matter what and began to fire once you'd get close enough to the ground.
    Yep and a single Tunguska pretty much covers the arc of 10 km. I think fixed-wing aircraft altitude/sub-sonic speed limitations are warranted due to the relatively small map size, but given the OP Opfor in AA ArmA II something has to give, either:

    1) Allow Mach >1 speeds for aircraft and/or 15 km+ service ceilings;
    2) Expand the battlefield space to make practical use of supersonic jets;
    3) Balance the anti-air systems by reducing the area they can cover and/or decrease anti-air missile velocities.

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