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Thread: Local chat question

  1. #1

    Local chat question

    I can't seem to find anyone with this question... weird..
    Is there some way of using arma 2's local chat (direct communication) but scripted. As I'm trying to make a briefing which I prefer not to do in sideChat as the leader is infront of his men.. there's vehicle chat, groupchat, sidechat, global chat, but no local chat?

  2. #2

  3. #3
    How am I supposed to use this? can anyone show me an example of using this, as I don't know where and how to put it in the description.ext, I don't get the radio protocol part and the kbAddTopic seems very odd to me.
    I suppose it doesn't work like groupChat or sideChat?
    I'm new to Arma editing yet an expert in other languages, but can anyone show me an example of usage?

  4. #4
    Here's a demo mission showing many ways of presenting text/speech to players. Just copy it to your editor folder and preview with the single player editor.

  5. #5
    Quote Originally Posted by kylania View Post
    Here's a demo mission showing many ways of presenting text/speech to players. Just copy it to your editor folder and preview with the single player editor.
    Quite a funny yet interesting mission you got there, awesome for determining the different text styles, as you said. I will try and find the directSay part
    edit: found all of it I guess, but does directSay require a speech file?
    edit2: after removing kylania's sound lines, like the .ogg lines, i started the mission, and started the chat conversation and gave me an error like sound/greet.ogg not found, yet it continued with the other directSay lines perfectly as I wanted.. in local chat, how to get rid of the first error, so use directSay without a speech file?
    Last edited by PhonicStudios; Aug 2 2012 at 20:36.

  6. #6
    Nope, one of the early in copter parts was directSay without a speechfile but the lips still moved. You can make the lip files with free tools from BIS.

  7. #7
    But Kylania, you did use a speechfile for that, roger.ogg i thought..
    here
    PHP Code:
        class ex_roger
        
    {
            
    name "ex_roger"// Name for mission editor
            
    sound[] = {soundroger.oggdb 01.0};
            
    title "This is being used by directSay so without a lip file my mouth is still moving."// Text for radio message
        
    }; 
    edit: would using an empty .ogg file work? so no error.. no lip move or speech.
    Last edited by PhonicStudios; Aug 2 2012 at 20:49.

  8. #8
    Ahh, that I did. You could just create an empty file for soundroger.ogg. You won't get the lip movement, but you'll get the lowercase text that's in the title ="" section of the class there.

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