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Thread: New VR Headest actually looks viable for avarage gamers

  1. #61
    Second Lieutenant
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    No No No! You don't understand, if there is an award for the most shit driver developer ever existed, AMD(ATi for old time sakes) really is one of the top 3
    I don't use a pump to scare somebody. I use a pump to shoot somebody.
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    1911 mag, twinkie, twinkie, cupcake, primary weapon magazine... OH! There it is!
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  2. #62
    Warrant Officer Iroquois Pliskin's Avatar
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    AMD really doesn't give a rat's ass about stereo 3D.

    Compare:

    1) http://www.amd.com/us/products/techn...ages/hd3d.aspx
    2) http://www.nvidia.com/content/PDF/GD...tereoscopy.pdf

    The former references defunct 3rd party driver with hoops and loops to go through in order to enjoy 3D with cardboard glasses. Nvidia's documentation is actually pretty decent and shows their enthusiasm by working with developers to un-fuck their own games.

    Hope AMD gets bought out by Samsung, so we can see some cutting edge competition once more.

    ---------- Post added at 14:46 ---------- Previous post was at 14:41 ----------

    DIY Oculus Rift - Can't wait until December?

    http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=15247

    [Parts List]
    Updated on 12-Aug-2012 5:45pm PST

    Confirmed:
    1x NT68674.5X LCD control board (from http://bit.ly/O3Kn1o)
    1x 5.6" TFT LCD,1280*800, HV056WX1-100 (from http://bit.ly/O3Kn1o)
    2x UltraOptix SV-2LPLED 7X Aspheric (confirmed to work! http://bit.ly/MVqSy3)
    $170 for controller board and screen on eBay - http://www.ebay.com/itm/5-6inch-TFT-...ht_6382wt_1163

    Only problem would be sourcing the exact specs for lenses used on Oculus Rift.

  3. #63
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    BIS should really make friends with the Oculus team and add support for the HMD in ArmA, like, right now. Even just for the publicity sake. Guys behind HAWKEN did it, and they're the second company (the first one being ID Software) that'll have a product working with the Rift. Palmer is getting a lot of attention right now, so imagine him saying ArmA 3 would be the ultimate game (because, well, it will) to play with his HMD. Here's the video

    Last edited by funnyguy1; Aug 28 2012 at 07:21.
    ziajafoto 3d-ready blog (polish)
    "As you can see, i've taken a hit to the head. It's nothing serious but I am bleeding badly"

  4. #64
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    Maybe you should send Maruk a mail to ask him about that, maybe he will reply it in like....within the next 10 years

  5. #65
    Warrant Officer Iroquois Pliskin's Avatar
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    Quote Originally Posted by funnyguy1 View Post
    BIS should really make friends with the Oculus team and add support for the HMD in ArmA, like, right now. Even just for the publicity sake. Guys behind HAWKEN did it, and they're the second company (the first one being ID Software) that'll have a product working with the Rift. Palmer is getting a lot of attention right now, so imagine him saying ArmA 3 would be the ultimate game (because, well, it will) to play with his HMD. Here's the video
    Technically, ArmA already supports HMDs in the form of head free-tracking - only work to be done is to program for the gyro/accelerometer motion tracker, which pretty much is like TIR with 1:1 tracking scaling.

    Four new updates since I posted in this thread, http://www.kickstarter.com/projects/...e/posts/288523

    Update #4 is the most interesting,

    Aug. 16, 2012
    Exciting news today for the whole Oculus community: We've expanded the team with some amazing key hires. If you've recently watched the Oculus Kickstarter video, you're already familiar with these three industry veterans:

    Brendan Iribe, former Chief Product Officer at Gaikai and co-founder/CEO of Scaleform, joins as our CEO. Brendan will be leading the Oculus charge on all fronts, especially leveraging his relationships with top game developers, publishers, and hardware companies.

    Michael Antonov, former co-founder/CTO of Scaleform, has agreed to join as our Chief Software Architect. Michael, who architected the Scaleform SDK - one of the most widely adopted video game middleware solutions ever, will lead the architecture and development of the Oculus SDK, making sure it's super fast and efficient, as well as easy-to-use and well documented.

    Jack McCauley, who has over 25 years of experience designing and manufacturing consumer hardware for companies like Atari, RedOctane, Activision, EA, and Microsoft, has come on board as our Vice President of Engineering. Jack will be be responsible for taking all our research and actually creating the hardware that you guys will ultimately receive.

    Quick Update

    ... on what we've been up to aside from recruiting:

    We're tweaking the hardware design for the developer kit. Our latest prototype is actually lighter than the original, which was already less than 0.5lbs. We've also come up with an elegant solution to help us reduce the amount of cabling.

    We're meeting with game developers around the world (literally!), showing the Oculus Rift, and discussing what the future of video games with VR support may look like.

    We're ramping up our hardware operations and looking at partnerships with the best possible companies. In fact, Brendan and Jack just returned from China where they toured factories and established a close relationship with a major device manufacturer.

    Of course, we're hard at work developing the Oculus SDK, including Unreal Engine and Unity integrations, as well as the samples / documentation we'll be providing to the Oculus developer community.
    PC game engines by companies like id Software, BIS' RV, VALVe's Source, UnrealEngine, Unity3D, whatever engine Bethesda uses for their games - these will be the most supported. I almost included CryTEK there by mistake, but that company is an unquantifiable value nowadays.

    Some fellow already built a copy of Oculus Rift from the parts listed, http://www.mtbs3d.com/phpBB/viewtopi...art=105#p79162

    ---------- Post added at 20:26 ---------- Previous post was at 20:09 ----------

    P.S. That whole HAWKEN mechwarrior game presentation with CEO of an indy studio speaking has so much cohesion and a ton of humility on top of that by all the people involved. I can totally see people going out and buying this headset for their favourite game.
    Last edited by Iroquois Pliskin; Aug 29 2012 at 20:39.

  6. #66
    Warrant Officer Iroquois Pliskin's Avatar
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    Bethesda is still being a tight-ass, there's no TIR support in Skyrim as far as I'm aware. Something like this in future games would go a looong way, http://skyrim.nexusmods.com/mods/6002



    Decoupling head from torso, hands from torso = win.
    Last edited by Iroquois Pliskin; Aug 29 2012 at 23:37.

  7. #67
    How would you see your controllers? I'm sure its good in a simple fps like Doom, but it might be problematic in a sim or Arma which uses the entire keyboard.

  8. #68
    First Lieutenant Tonci87's Avatar
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    Quote Originally Posted by sparks50 View Post
    How would you see your controllers? I'm sure its good in a simple fps like Doom, but it might be problematic in a sim or Arma which uses the entire keyboard.
    Valid point!

  9. #69
    Quote Originally Posted by sparks50 View Post
    How would you see your controllers? I'm sure its good in a simple fps like Doom, but it might be problematic in a sim or Arma which uses the entire keyboard.
    Indeed. So as far as I am concerned there are 2 real problems to overcome I guess.
    Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2

    For better future effects addons, please vote for this ticket.

  10. #70
    Virtual keyboard overlay : press space and a semi-transparent keyboard appears on your screen, click on the key.

    Similar to a tablet when you need a keyboard...

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