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Thread: New VR Headest actually looks viable for avarage gamers

  1. #101
    Did I heard right, the res in rift will be downsize and thus, improve fps a bit. or was that an assumption from the hosts?

    Anyway, it sure is fun... I hope IL2 CoD (that sounded so wrong, it's Cliffs over Dover) will make use of this... or was is battle of Britain: Cliffs over Dover?

  2. #102
    Anyone knows already how much CPU/GPU capacity this will estimated cost? Like an estimated percentage of performance drop?
    Greets,
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  3. #103
    Warrant Officer Iroquois Pliskin's Avatar
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    Quote Originally Posted by Brain View Post
    Anyone knows already how much CPU/GPU capacity this will estimated cost? Like an estimated percentage of performance drop?
    Launch a game in 720p resolution, then enable Stereoscopic 3D - you'll have the same performance with this headset.

  4. #104
    First Lieutenant Tonci87's Avatar
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    I guess the resolution is that low because of that. Stereoscopic 3D has a huge performance impact.

    One thing that concerns me is the effect this has one the eyesight. It can´t be healthy to stare at something only centimeters away for a long time....

  5. #105
    Warrant Officer Iroquois Pliskin's Avatar
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    They couldn't source 4-5 inch 1080p screens, so the dev version got 720p.

    Weapon floating point in TF2 - GabeN is winning the Game. FUCKING AWESOME.










    The tracker is already better than my TrackIR5 - precise, true 6-DOF, 1:1 ratio of head to in-game movement - set it to 0.7-0.9 for long playthroughs and it will do great.
    Last edited by Iroquois Pliskin; Apr 8 2013 at 10:20.

  6. #106
    Quote Originally Posted by Iroquois Pliskin View Post
    The tracker is already better than my TrackIR5 - precise, true 6-DOF, 1:1 ratio of head to in-game movement - set it to 0.7-0.9 for long playthroughs and it will do great.
    Well, aside from no translations (rotations only), a (current) inability to see controllers, keyboards joysticks etc, and when you bring your weapon up to ironsight/collimated sight, it'll be aligned with your nose

    Increased resolutions, wider view per eye, ability to see under the goggle and separate left-right eye separation properties and I'm in though. To be fair I had less use for translation anyway.
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  7. #107
    First Lieutenant Tonci87's Avatar
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    But seriously, that can´t be healthy....

  8. #108
    Quote Originally Posted by Tonci87 View Post
    But seriously, that can´t be healthy....
    There's no problem with the screen being 5cm away from your eyes - the focusing mechanism sees to that.

    What you will get to greater or lesser degrees is eyestrain due to forcing your eyes to converge on objects at different distances but at the same focal range. Your eyes naturally want to focus wherever they're converging, so your weapon will be close in and your eyes will want to focus at about 50cm or so when you look at that, but your target might be 50m away so your eyes will want to focus at that range when you look at at that. But your focus will be clamped to whatever you've set it to.

    After a few hours you get headaches etc. Mileage may vary, I watched Avatar and didn't suffer too much, but 3-4 hours of ArmA in 3D caused me some eyestrain.

  9. #109
    Quote Originally Posted by DMarkwick View Post
    There's no problem with the screen being 5cm away from your eyes - the focusing mechanism sees to that.

    What you will get to greater or lesser degrees is eyestrain due to forcing your eyes to converge on objects at different distances but at the same focal range. Your eyes naturally want to focus wherever they're converging, so your weapon will be close in and your eyes will want to focus at about 50cm or so when you look at that, but your target might be 50m away so your eyes will want to focus at that range when you look at at that. But your focus will be clamped to whatever you've set it to.

    After a few hours you get headaches etc. Mileage may vary, I watched Avatar and didn't suffer too much, but 3-4 hours of ArmA in 3D caused me some eyestrain.
    Could you fraps it? I'd love to see Arma3 in 3D on this.

  10. #110
    Quote Originally Posted by SQB-SMA View Post
    Could you fraps it? I'd love to see Arma3 in 3D on this.
    Unfortunately I don't have the drivers installed on my gaming laptop at the moment. I used it in its red/cyan 3D mode, which made some ArmA features (like the red collimated sight dot for example) a little problematic, but in general it worked very well. The driver can also use proper 3D glasses but I don't own any.

    Especially nice for this driver (and as far as I can tell uniquely) you could specify the eye separation per eye, which means that instead of moving the left eye left 3.5cm and the right eye right 3.5cm, you could just move the left eye left by 7cm. This meant that ironsights were still aligned with your right eye when you raised them, and not your nose it was VERY cool.

    3D in ArmA is cool and all, but I found that you had to exaggerate the 3D in order to make it worthwhile. Otherwise the 3D effect was sort of limited to a few tens of yards around your immediate area, which made most of the 3D rendering work pointless. In order to get 3D effect out to 100-200m or so you had to exaggerate your settings. Not a problem, just an observation, it kind of made everything seem "small".
    Last edited by DMarkwick; Apr 21 2013 at 15:27.

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