Well it does if this thing has headtracking. Just get a good 5.1 headset
Well it does if this thing has headtracking. Just get a good 5.1 headset
Here's John Carmacs behind-close-doors E3 demo. Very impressive, would actually enable me to finally use 3D. The current technology is just either not convincing or gives headaches. Giving support to the unfinished product is obviously not possible. But once this is out, it would be awesome to have it
(copied from the other thread, just because i think it is very interesting to hear carmac's explanation)
Yay, a combination with Beyerdynamic Headzone headphones would be an ultimate solution.
(Next would only be a pain-suite)
It does have headtracking... based on gyroscopes. Apparently they achieved pretty good rotational accuracy, though the same can't be said about translation movement. It does look promising still.
To those thinking about supporting the kickstarter: keep in mind this is a Developer kit and the project leaders themselves hope to have contributions from developers, not so much from enthusiasts. Afterall only a game is supported so far (Doom 3 BFG)
More at QuakeCon'12
Spoiler:
I've been looking forward to the project since it popped up on mtbs3d forums. Now it looks like it's literally kickstarted for good. Despite the low res it's the most advanced HMD to date. ArmA games would really benefit from this device as it combines 3 very important things for immersion: stereo 3d, wide FOV and accurate headtracking!
ziajafoto 3d-ready blog (polish)
"As you can see, i've taken a hit to the head. It's nothing serious but I am bleeding badly"
Here is a demo of the lens system used in Oculus Rift (Early prototype),
TrackIR 5 will be rendered obsolete with this device, Carmack had opted out for HillCrestLabs' accelerometers, the following are the specs of the motion tracker,
http://hillcrestlabs.com/products/modules.php
http://hillcrestlabs.com/products/do...0v%201%200.pdf
$99 PU, when buying bulk
Here's the main thread with PalmerTech, who is Palmer Luckey of Oculus3D. - http://www.mtbs3d.com/phpBB/viewtopic.php?f=138&t=14777
If an application/game can do stereoscopic 3D, it can be done on Oculus Rift - all you need to do is modify the render to specific warp value for the optic system due to the curvature of the lenses.
NVIDIA can mod their drivers to do this in five minutes.
This is most excellent. Almost 1.4 m US dollars in 7 days. Amazing!
PR4 Prototype vid should be viewed with YouTube 3D off, by the way.
Roundtable group with Carmack, Abrash of VALVe and Palmer Luckey at Quakecon from 2 days ago,
DooM III BFG demo with the head mounted display at QC,
Source engine games can be used with Rift as well - almost out the box. If NVIDIA doesn't patch their drivers due to their 3D (Surround) Vision, then developers will integrate built-in support for 3D, if they haven't already.
An example of how it would look like,
http://www.mtbs3d.com/phpBB/viewtopic.php?f=138&t=15086
The lens straightens the image back to normal.
Last edited by Iroquois Pliskin; Aug 7 2012 at 10:38.
Review/impressions by John Carmack from some weeks ago,
http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=14967
http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=14995
Up-to-date preview from Quakecon 2012, August,
1st http://www.mtbs3d.com/phpBB/viewtopi...tart=30#p77263
2nd http://www.mtbs3d.com/phpBB/viewtopi...tart=30#p77562
Specs of the LCD panel used in the dev kit prototype @ Kickstarter - http://www.azdisplays.com/PDF/HV056WX1-100.pdf
It's a 5.6 inch TFT LCD with 1280x800 resolution. Inside the device, the panel itself is divided into two areas, producing renders for each eye, that are displayed through a lens system, producing a very wide 110 degrees diagonal FOV - this creates the magic of immersion, the eyes don't see the borders/edges of the screen, when wearing the HMD.
On the other hand we already have Sony's Personal 3D Theatre HMZ-T1, which had been released in November last year. It uses OLED panels @ 1280x720 and everything good that comes with OLED technology: superb contrast, good brightness, 0.01 ms response time (compared to fastest LCD with 2 ms), but the optics system on HMZ-T1 head mounted display is different: two 0.7 inch OLED panels instead of one on the Oculus Rift, smaller lenses, resulting in 45 degrees FOV, though one of the advantage of this is support for legacy content and regular BluRay movies, along with any other stereoscopic 3D outputting device, such as a PlayStation 3. This particular device has already been discontinued, because no manufacturing capacity had been setup to meet the overwhelming demand.
Sony's HMZ-T1,
http://s3.gizmologia.com/files/2011/...por-dentro.jpg
http://www.highsnobiety.com/news/wp-...-headset-0.jpg
Demo,
Specs on HMZ-T1 screen - http://www.sony.net/Products/SC-HP/c...cx331_332a.pdf Same 0.7 inch OLED as on their Alpha digital SLR camera viewfinders. They're not going to share this stockpile of OLEDs with anyone else, let's hope they put it to good use.
There's a rumour that Sony may be working on a second version of a similar HMD for gamers, presumably with headtracking built-in, better ergonomics, 1080p screen - announcement could be around the end of August.
---------- Post added at 05:01 ---------- Previous post was at 04:08 ----------
To balance it out, this the third HMD I'd like to mention - http://www.3dvisor.com/ "Emagin Z800" at overpriced $1799 - blast from the past one might say, but the chassis is solid, as is the head-tracking, only crap part is the screen,
You get the idea, but the thing is, this same company has its own OLED production - http://www.emagin.com/oled-microdisplays/ This 1080p scalable one in particular http://www.emagin.com/wp-content/upl...t-Rev1.-11.pdf (1920 X 1200SVGA – 800 x 600 triad pixels per display (1.44 megapixels)
>50 cd/m2
>200:1
RGB Signal Input (PC D-Sub) 24 bit per pixel color
AMOLED MICRODISPLAY)
Why isn't it on the market? Answer: http://www.oled-info.com/emagin-got-...splays-us-navy
eMagin got $2.4 million to develop high-brightness 2000x2000 OLED microdisplays for the US Navy
More profitable to peddle this to the military.eMagin has won a new contract from the US Navo to develop a high-brightness 2000x2000 OLED microdisplay for aircraft cockpits. The first stage of this project (worth $1.1 million) will begin immediately, until September 2012. Then a second $1.3 million stage will begin and will run for 12 months. eMagin hopes that this contract will lead to adoption of OLED microdisplays for the first time in day-time avionics operation.
Help us, Sony (Samsung, Toshiba & others), you're our only hope.![]()
Last edited by Iroquois Pliskin; Aug 8 2012 at 04:12.