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Thread: jet fighter sp missions

  1. #11
    Master Gunnery Sergeant Liquidpinky's Avatar
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    You will have the new clouds to add some diversity and in Take-On getting some of the addon fighters up to 40,000 feet was a decent experience.
    I don't know the size of the Limnos map compared to Take-On's South Asia but it took between five to ten minutes with a Mig35 at around 750knots to go corner to corner of the map.
    Standard A2 aircraft take a lot lot longer.
    They have the maps size to increase the speeds or they can keep similar performances as A2 to make the map feel even bigger, with the whole map surrounded by ocean it really wouldn't be a problem to up the speed as you would never really run out of map.

    It would be nice to have some logistics based aircraft missions too, for those of us who can't hit shit in a fighter or ground attack aircraft.



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  2. #12
    Transportmissions should be in, yeah. Would be a good exercise for Multiplayer if you are new to the game. The player should be tought that those vehicles are valuable - instead of the battefield tactic: fly above targetzone, eject.
    Quote Originally Posted by Qazdar View Post
    As long as TAB exists don't expect to have a lot of jet mission,because simply you will get bored after TABbing two target ... it's just so arcade to be played.
    Well, then give the player more then 2 targets so he has to use his board weapons too =P
    They could make the Jets faster.
    From a gameplay perspective you wouldn't gain anything from that imo. Even if the island is bigger, the action will still be only in a small zone

  3. #13
    Quote Originally Posted by NoRailgunner View Post
    Guess another reason is that the default islands/maps are too small for proper A2A, A2G combat with planes. Let alone the missing sensor, radar/EW and communication features.... guess in 2035 there will be more BVR than WVR battles. Technolgy, developments and strategy/tactics didn't stop with WW I or WW II. Its possible that OPFOR could have deployed upgraded S-300/S-400 SAM on Limnos to protect whatever they have to protect. Good times for recon units and long range artillery/standoff weapon systems.... but maybe we will see only upgraded Pantzir systems
    Even Limnos is too small for S400 :P

  4. #14
    Although alot of fun in multiplayer warfare type scenarios I always felt the fast jet side to arma slightly lacking.

    Some good singleplayer missions incorporating the most important aspects of multiplayer jet flying would be good.

    Eg. Taking off from some rough field type runways, having a high concentration off AA on the ground attempting to take you out,deep strike/bombing missions into enemy territory and low fast flying.

    Throw in a little more detailed fixed wing flight model that simulates high g blackouts, vortices, realistic elections, working after burners, better high angle of attack flight conditions etc and we'd be more than happy :-)

  5. #15
    You need the right tools for the job if you want jet aircraft to be useful at doing their job. So the F35 for example in Arma2 if it had a targetting pod and LGB capability it would be very useful. Without those its a flying paper weight you also want an RWR for SEAD and anti-radiation missiles. More detail in this area makes the capability more realistic and balanced. CCRP/CCIP modes for the bombs as well as decent radar.

  6. #16
    Quote Originally Posted by AVFC View Post
    The kind of jet missions id like to see in a campaign probably couldnt be done or done well atleast in arma series imo, theres something about flying in the game that just doesnt seem right to me personally. Now obviously arma 3 is a new game but i cant see it being that massively different.

    Because a campaign has to be scripted the only gripping flight gameplay imo is in multiplayer. Wont add a lot of value for me to see flight missions in campaign.
    And I don't think Captain Scott Miller knows how to fly a jet, LOL.
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  7. #17
    Well it's not just Capt. Scott Miller, perhaps Cpl. Ben Kerry (7ID) might know...

  8. #18
    Master Gunnery Sergeant OnlyRazor's Avatar
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    Quote Originally Posted by Chortles View Post
    Well it's not just Capt. Scott Miller, perhaps Cpl. Ben Kerry (7ID) might know...
    Nope, he's infantry. There's also a tank driver and a chopper pilot, but no jet pilots as far as I know. Then again, Sam Nichols got to fly an A-10 eventually...
    Quote Originally Posted by W0lle View Post
    But obviously it's very hard for people these days to make use of BRAIN v1.0.

  9. #19
    Quote Originally Posted by Fennek View Post
    Transportmissions should be in, yeah. Would be a good exercise for Multiplayer if you are new to the game. The player should be tought that those vehicles are valuable - instead of the battefield tactic: fly above targetzone, eject.

    Well, then give the player more then 2 targets so he has to use his board weapons too =P

    From a gameplay perspective you wouldn't gain anything from that imo. Even if the island is bigger, the action will still be only in a small zone
    Instead of the tab target, it should be like mando missiles, that was atleast fun and interesting to use. Right now you can tab anything even if its engine is not on and you dont know about it. Just keep spamming tab and woah! magic lock.

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