Hey,
I have a little problem with my streetlamps. They emit light as they should but the bulb/lamp itself is dark. Is there any way to fix it? Here is the config I use:
And is there a "flicker" value or function that makes the lights flicker random? I cant find any ressource on this.Code:class CfgNonAIVehicles { access = ReadAndWrite; class StreetLamp { aggregatereflectors[] = {}; animated = 1; armorlights = 1; armorstructural = 1; brightness = 0.15; colorambient[] = {0.02, 0.02, 0.02}; colordiffuse[] = {0.9, 0.8, 0.6}; destrtype = "DestructTree"; model = ""; simulation = "StreetLamp"; class HitPoints { class HitBulb { armor = 1; material = 60; name = "lampa"; passthrough = 1; }; }; class Reflectors { class LampLight { ambient[] = {0.1, 0.1, 0.1, 1}; brightness = 0.2; color[] = {0.9, 0.8, 0.6, 1}; direction = ""; hitpoint = "lampa"; position = "Light"; selection = ""; size = 0.5; }; }; }; class StreetLamp_BaseWeakYellow : StreetLamp { colorDiffuse[] = {0.500000,0.400000,0.100000,0.000000 }; colorAmbient[] = {0.200000,0.150000,0.050000,0.000000 }; brightness = 0.100000; }; class StreetLamp_BaseMediumOrange : StreetLamp { colorDiffuse[] = {0.600000,0.350000,0.000000,0.000000 }; colorAmbient[] = {0.200000,0.100000,0.000000,0.000000 }; brightness = 0.200000; }; class StreetLamp_BaseMediumPale : StreetLamp { colorDiffuse[] = {0.600000,0.700000,0.800000,0.000000 }; colorAmbient[] = {0.060000,0.070000,0.100000,0.000000 }; brightness = 0.150000; }; class StreetLamp_BaseStrongPale : StreetLamp { colorDiffuse[] = {0.600000,0.700000,0.850000,0.000000 }; colorAmbient[] = {0.070000,0.100000,0.150000,0.000000 }; brightness = 0.330000; }; class Land_lampa_sidl : StreetLamp_BaseMediumOrange { scope = 1; model = "\ca\buildings\Misc\lampa_sidl"; }; class Land_lampa_sidl_2 : StreetLamp_BaseMediumOrange { scope = 1; model = "\ca\buildings\Misc\lampa_sidl_2"; }; class Land_lampa_sidl_3 : StreetLamp_BaseMediumOrange { scope = 1; model = "\ca\buildings\Misc\lampa_sidl_3"; }; class Land_lampa_ind : StreetLamp_BaseWeakYellow { scope = 1; model = "\ca\buildings\Misc\lampa_ind"; }; class Land_lampa_ind_zebr : StreetLamp_BaseWeakYellow { scope = 1; model = "\ca\buildings\Misc\lampa_ind_zebr"; }; };
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