Hey,

I have a little problem with my streetlamps. They emit light as they should but the bulb/lamp itself is dark. Is there any way to fix it? Here is the config I use:

Code:
class CfgNonAIVehicles {
    access = ReadAndWrite;

    class StreetLamp {
    aggregatereflectors[] = {};
    animated = 1;
    armorlights = 1;
    armorstructural = 1;
    brightness = 0.15;
    colorambient[] = {0.02, 0.02, 0.02};
    colordiffuse[] = {0.9, 0.8, 0.6};
    destrtype = "DestructTree";
    model = "";
    simulation = "StreetLamp";
    class HitPoints {
        class HitBulb {
            armor = 1;
            material = 60;
            name = "lampa";
            passthrough = 1;
        };
    };
    class Reflectors {
        class LampLight {
            ambient[] = {0.1, 0.1, 0.1, 1};
            brightness = 0.2;
            color[] = {0.9, 0.8, 0.6, 1};
            direction = "";
            hitpoint = "lampa";
            position = "Light";
            selection = "";
            size = 0.5;
        };
    };
};


    class StreetLamp_BaseWeakYellow  : StreetLamp {
        colorDiffuse[] = {0.500000,0.400000,0.100000,0.000000 };
        colorAmbient[] = {0.200000,0.150000,0.050000,0.000000 };
        brightness = 0.100000;
    };

    class StreetLamp_BaseMediumOrange  : StreetLamp {
        colorDiffuse[] = {0.600000,0.350000,0.000000,0.000000 };
        colorAmbient[] = {0.200000,0.100000,0.000000,0.000000 };
        brightness = 0.200000;
    };

    class StreetLamp_BaseMediumPale  : StreetLamp {
        colorDiffuse[] = {0.600000,0.700000,0.800000,0.000000 };
        colorAmbient[] = {0.060000,0.070000,0.100000,0.000000 };
        brightness = 0.150000;
    };

    class StreetLamp_BaseStrongPale  : StreetLamp {
        colorDiffuse[] = {0.600000,0.700000,0.850000,0.000000 };
        colorAmbient[] = {0.070000,0.100000,0.150000,0.000000 };
        brightness = 0.330000;
    };

    class Land_lampa_sidl  : StreetLamp_BaseMediumOrange {
        scope = 1;
        model = "\ca\buildings\Misc\lampa_sidl";
    };

    class Land_lampa_sidl_2  : StreetLamp_BaseMediumOrange {
        scope = 1;
        model = "\ca\buildings\Misc\lampa_sidl_2";
    };

    class Land_lampa_sidl_3  : StreetLamp_BaseMediumOrange {
        scope = 1;
        model = "\ca\buildings\Misc\lampa_sidl_3";
    };

    class Land_lampa_ind  : StreetLamp_BaseWeakYellow {
        scope = 1;
        model = "\ca\buildings\Misc\lampa_ind";
    };

    class Land_lampa_ind_zebr  : StreetLamp_BaseWeakYellow {
        scope = 1;
        model = "\ca\buildings\Misc\lampa_ind_zebr";
    };
};
And is there a "flicker" value or function that makes the lights flicker random? I cant find any ressource on this.