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Thread: DeLorean (DMC-12)

  1. #11
    Thanks, great addon!

    Evil man make you kill me - Evil man make me kill you...
    Operation Flashpoint Strong

  2. #12
    Apparently you have to close the door in order to get somewhere. That's some fresh trolling right there.

    There's a bug - you can have simultaneously option to close and open doors while driving.

    Dashboard is very impressive. Would be nice to have a script through which I could save / restore the counter.

    Infrequent key check makes hotkeys hard to use (holding a key for a second is not comfortable).
    -------------

  3. #13
    Quote Originally Posted by ProfTournesol View Post
    Lol i spread my coffee on my kb
    i´m so sory

    REALISM! No, fuck that, FIRE THE LASER!

  4. #14
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    Quote Originally Posted by Faguss View Post
    There's a bug - you can have simultaneously option to close and open doors while driving.
    this is not a bug... (door can not be fully closed, but at the same time to block the entrance)

    Quote Originally Posted by Faguss View Post
    Would be nice to have a script through which I could save / restore the counter.
    Why? and for what? (in the SP, and so he saved) not understand \o_o/
    can be improved ... adding script to restore the starting animation (that I just forgot >_<)

    Quote Originally Posted by Faguss View Post
    Infrequent key check makes hotkeys hard to use (holding a key for a second is not comfortable).
    it is easy to fix, but it still will not be an instantaneous response, as this will load the CPU

  5. #15
    Details of the suspension is amazing.

  6. #16
    this is not a bug... (door can not be fully closed, but at the same time to block the entrance)
    You've got two inconvenient things:
    • conflicting user actions (open and close at the same time)
    • unnecessary user actions (the less options the more useful the menu is)


    Why? and for what? (in the SP, and so he saved) not understand \o_o/
    • carrying clock between missions
    • total mileage for the player


    it is easy to fix, but it still will not be an instantaneous response, as this will load the CPU
    If the hotkey does not provide instant feedback then it's unusable.

  7. #17
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    Quote Originally Posted by Faguss View Post
    You've got two inconvenient things:
    • conflicting user actions (open and close at the same time)
    • unnecessary user actions (the less options the more useful the menu is)
    on the other is even worse ... may be so, it is necessary to open the door, so you can close it, or vice versa

    Quote Originally Posted by Faguss View Post
    • carrying clock between missions
    • total mileage for the player
    2 new script can solve this problem ...
    returns numbers on speedometer [6,5,4,3,2,1,4,3,2,1]=[this] call loadfile "\BT_DeLorean\Script\GetS.sqf"
    set numbers on speedometer [this,[6,5,4,3,2,1,4,3,2,1]] exec "\BT_DeLorean\Script\SetS.sqs"


    Quote Originally Posted by Faguss View Post
    If the hotkey does not provide instant feedback then it's unusable.
    I think a delay of 0.1 seconds is acceptable

  8. #18
    Staff Sergeant -RuN-'s Avatar
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    Very nice addon with good handling, right up there with my favorites civilian cars like the Lancia Stratos :

    http://ofp.gamepark.cz/index.php?showthis=6502 ,although not nearly as fast.

    I was surprised how laggy the game became though, I had to reduce the view distance to 3000 to make it smooth.

  9. #19
    on the other is even worse ... may be so, it is necessary to open the door, so you can close it, or vice versa
    I don't think we're on the same level so here's a picture:



    Two actions too many.

  10. #20
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    Quote Originally Posted by Faguss View Post
    Two actions too many.
    the only thing I changed, this action is "open door" appears only if the door is so down when driving over bumps that you can not get out

    I unthinking that the two extra steps in menu (if you ride with doors open), it is a problem.



    v1.1 first post updated...
    Last edited by Lex-OFP; Aug 2 2012 at 15:41. Reason: Update v1.1

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