Hey guys, Im back with yet another question. So basically I am wondering how I should go about making the water particles for my fire hose (to make it spray water). As you will see in the video, I have a lot of the basics down already, but im just trying to get it to spray water. Anyways, here is a video and my config. Any help will be greatly appreciated!

Video:
http://www.youtube.com/watch?v=Hqor9-7MHzI



Cfgweapons
Code:
class CfgWeapons {
	class M9;	// External class reference
	class M1014;	// External class reference
	class M136;	// External class reference
	class Binocular;	// External class reference
	class Default;	// External class reference
	class RifleCore;	// External class reference
	class A2L_Firehose : RifleCore {
		fireLightDuration = 0;
		fireLightIntensity = 0;
		scope = 2;
		picture = "\a2l_firehose\icons\firehose.paa";
		displayName = "A2L Fire Hose";
		model = "\a2l_firehose\a2l_firehose.p3d";
		magazines[] = {"A2L_WaterSupply"};
		drySound[] = {};
		autoFire = true;
		reloadAction = "ManActReloadMagazine";
		soundContinuous = 0;
		optics = false;
		cursor = "RifleCursor";
		cursoraim = "Foresight";
		cursorSize = 1;
		value = 4;
		nameSound = "rifle";
		reloadTime = 0.1;
		modelOptics = "-";
		reloadSound[] = {"", 1, 1};
		begin1[] = {"\a2l_firehose\sounds\water.ogg", 1.77828, 1, 1000};
		soundBegin[] = {"begin1", 1};
		sound[] = {"\a2l_firehose\sounds\water.ogg", db20, 1};
		reloadMagazineSound[] = {"", 0.0562341, 1, 10};
		bullet1[] = {"", 0.177828, 1, 15};
		bullet2[] = {"", 0.177828, 1, 15};
		bullet3[] = {"", 0.177828, 1, 15};
		bullet4[] = {"", 0.177828, 1, 15};
		bullet5[] = {"", 0.316228, 1, 15};
		bullet6[] = {"", 0.316228, 1, 15};
		bullet7[] = {"", 0.316228, 1, 15};
		bullet8[] = {"", 0.316228, 1, 15};
		bullet9[] = {"", 0.177828, 1, 15};
		bullet10[] = {"", 0.177828, 1, 15};
		bullet11[] = {"", 0.177828, 1, 15};
		bullet12[] = {"", 0.177828, 1, 15};
		soundBullet[] = {"bullet1", 0.083, "bullet2", 0.083, "bullet3", 0.083, "bullet4", 0.083, "bullet5", 0.083, "bullet6", 0.083, "bullet7", 0.083, "bullet8", 0.083, "bullet9", 0.083, "bullet10", 0.083, "bullet11", 0.083, "bullet12", 0.083};
		opticsFlare = false;
		autoReload = false;
		aiDispersionCoefX = 6;
		aiDispersionCoefY = 6;
		opticsZoomMin = 0.25;
		opticsZoomMax = 1.1;
		opticsZoomInit = 0.5;
		distanceZoomMin = 300;
		distanceZoomMax = 300;
		maxLeadSpeed = 23;	// max estimated speed km/h
		canLock = LockNo;
		flash = "";
		flashSize = 0.0;
		dispersion = 0.0001;
		recoil = "subMachineGunBase";
		recoilProne = "subMachineGunBase";
		ffMagnitude = 0.5;
		ffFrequency = 11;
		ffCount = 3;
		irDistance = 0;
		htMin = 1;
		htMax = 600;
		afMax = 0;
		mfMax = 0;
		mFact = 1;
		tBody = 100;
		muzzleEffect = "cl_water";
	};
};
My attempt at adding particles:

Code:
class clwater {
	class Light1 {
		simulation = "light";
		type = "RocketLight";
		position[] = {0, 0, 0};
		intensity = 0.01;
		interval = 1;
		lifeTime = 1;
	};
	
	class MissileEffects1 {
		simulation = "particles";
		type = "cl_water";
		position[] = {0, 0, 0};
		intensity = 1;
		interval = 1;
		lifeTime = 1;
	};
};
class CfgCloudlets {
	class Default;	// External class reference
	class cl_water : Default {
		scope = 2;		
		interval = 0.002;
		circleRadius = 0;
		circleVelocity[] = {0, 0, 0};
		angleVar = 1;
		particleFSLoop = 0;
		particleShape = "\Ca\Data\Cl_water";
		particleFSNtieth = 16;
		particleFSIndex = 12;
		particleFSFrameCount = 8;
		animationName = "";
		particleType = "cl_water";
		timerPeriod = 1;
		lifeTime = 1.6;
		moveVelocity[] = {0, 0, 0};
		rotationVelocity = 1;
		weight = 1;
		volume = 0.8;
		rubbing = 0.5;
		size[] = {1, 3.5, 4.5};
		color[] = {{0.9, 0.9, 0.25, 0.5}, {0.9, 0.9, 0.25, 0.3}, {0.9, 0.9, 0.25, 0.2}};
		animationSpeed[] = {1};
		randomDirectionPeriod = 0.1;
		randomDirectionIntensity = 0.1;
		onTimerScript = "";
		beforeDestroyScript = "";
		lifeTimeVar = 1;
		positionVar[] = {0.3, 0.3, 0.3};
		MoveVelocityVar[] = {1, 1, 1};
		rotationVelocityVar = 1;
		sizeVar = 0.4;
		colorVar[] = {0.9, 0.9, 0.25, 0.5};
		randomDirectionPeriodVar = 0;
		randomDirectionIntensityVar = 0;
	};
};
Any bit of help would be great! Thanks guys.

-Ramirez