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Thread: What if DAYZ becomes a stand-alone game and ARMA3 is still a non popular game

  1. #11
    Major DM's Avatar
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    Quote Originally Posted by Slatts View Post
    Here's another thought.

    If DayZ was standalone and making money for it...does that not go against the ethos of addon makers since 2001?
    Not really, he (Rocket) is just one of many community people who have been hired by BI for their tallent/work.

    Quote Originally Posted by Slatts View Post
    Would I be justified in asking for a euro or 2 for a new gun? a tenner for a weapon/vehicle pack?
    Nope, because

    a. You're not employed by BI.

    b. It'd break the EULA you agreed to.

    Quote Originally Posted by Slatts View Post
    If Rocket/DayZ team get money for their mod(not donations), why should I churn out addons for free?
    Because

    a. Rocket is employed by BI.

    b. Its part of the EULA you agreed to (to not charge for your work)
    Quote Originally Posted by ***LeGeNDK1LLER*** View Post
    well you are 1 of the greatest examples that pressing the reply button doesn't mean necessarily answering.

  2. #12
    Quote Originally Posted by Slatts View Post
    Here's another thought.

    If DayZ was standalone and making money for it...does that not go against the ethos of addon makers since 2001? Would I be justified in asking for a euro or 2 for a new gun? a tenner for a weapon/vehicle pack? If Rocket/DayZ team get money for their mod(not donations), why should I churn out addons for free?

    Just a thought
    If Rocket is using the BI Engine for his standalone game, he paid some money to obtain a licence which then grants him the right to commercially use the ArmA2 content.

    Your license for the BI Tools clearly say no commercial use of the tools. So you have only two options: Release your addons for free, or don't release them at all.

    Of course you are free to also start your own game and get a license from BI so you can use their engine for it.

    Meh... Ninja'd by DM

  3. #13
    Warrant Officer Slatts's Avatar
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    I knew that I don't have a problem with DayZ being standalone, My fear would be people thinking like I suggested.

    Lets face it, people will go on a mad one without knowing all the facts or what they are talking about We all have seen it before


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  4. #14
    Quote Originally Posted by W0lle View Post
    If Rocket is using the BI Engine for his standalone game, he paid some money to obtain a licence which then grants him the right to commercially use the ArmA2 content.

    Your license for the BI Tools clearly say no commercial use of the tools. So you have only two options: Release your addons for free, or don't release them at all.

    Of course you are free to also start your own game and get a license from BI so you can use their engine for it.

    Meh... Ninja'd by DM
    There's are more options than that, as per the latest DLC, or content for other titles using the RV engine.

  5. #15
    Chief Warrant Officer Thunderbird's Avatar
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    Quote Originally Posted by Tonci87 View Post
    Well if it comes to that then we are pretty screwed. I hope BIS realizes that they have a quite loyal fanbase that keeps buying their products, compared to the hype following DayT crowd. They will be gone as soon as the next MoH COD BF gets released.
    So damn true.
    The 'Zombie' mood is kind of ephemeral in the gaming industry. Unless you have a solid background behind (e.g Resident Evil series), which in my judgement, with the last episodes, became serious crap.

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  6. #16
    I look at it a different way.

    I think this DayZ game has opened up the eyes of the team, who may have thought there was no interest in the online play, when in fact is has just been their game design implementation that has been LACKLUSTER, and quite boring, or even very undocumentated and supported.. The attempts at campaigns shown a bit of new customers, but not given enough attention, too small of a team etc... The game can be amazing, just missing that touch of success that is needed, simplfying the interface, remove that bit of clunkiness and well I have been seeing the changes in the editor for VBS2 2.0, if that comes to Arma 3, should be in good shape for lots of built missions and combat scenes... Sometimes I think as a dev team needs to step back away from the focus on the REALISM. They have to say to themselves, "ya know this needs a tweak otherwise there's no point, as its just not FUN". CUz standing around having your gun go from your should to your pistol and back and forth, ain't very realistic... animations need to break.. and the interface needs some love ;D

  7. #17
    I honestly don't think that it would change all that much. Yes, DayZ is bringing in more money to BI thanks to the increased game sales, but the communities of DayZ and ArmA 2 proper appear to be two very different communities. So I don't think that anything much would change if DayZ would go stand-alone.

  8. #18
    Quote Originally Posted by bloodtank
    I think this DayZ game has opened up the eyes of the team, who may have thought there was no interest in the online play
    Yes yes, nobody played ArmA until DayZ came and saved it 11 years later. It's all because of that damn REALISM like infinite medkits and TAB-lock. But hey why stop at realizing that DayZ is real FUN? Why not make ArmA3 a Call of Duty? 1 mln? That will sell 10 mln!

  9. #19
    Warrant Officer Slatts's Avatar
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    Quote Originally Posted by bloodtank View Post
    I look at it a different way.

    I think this DayZ game has opened up the eyes of the team, who may have thought there was no interest in the online play,
    No poxy interest in playing online before DayZ? Bollocks I say! Hell I've even played with some BIS folk online.

  10. #20
    If Dayz becomes standalone then attention to Dayz in the community will be like IF.
    Once IF became standalone, after a bit all the newness of the game wore down and now you dont read or see so much on the forums.

    Dayz i think will have the same thing happen, as it is already moving in that direction.
    With Arma3 on the way and releasing at the end of the year, at least I think so, Arma3 will gain the most focus versus the other Arma's
    as it is a serious upgrade from what we have all been used to playing.

    Arma3 will be like a serious momentum in the community that will bring the majority of attention to it vs the hoorah around dayz.

    DAyz and ACE would not lose their attention even if they remained a mod and not went to a standalone version, I think from here on their
    will be requests once Arma3 is out to port or have DAyz in Arma3.

    If Dayz became a standalone game using only the Arma2CO engine, then they would then at least to me be shorting themselves, instead of remaining as a mod,
    where as a mod you can port it over to the new engine, and well I would assume a build of a full game vs a mod would be a bit more difficult cant say for sure
    maybe someone can shed more light on this.

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