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Thread: [SP|CAMP] Grizzly Platoon - Dynamic High Command Campaign Announced!

  1. #1

    [SP|CAMP] Grizzly Platoon - Dynamic High Command Campaign Announced!

    I decided I would post news about a new campaign that I am working on, to give everyone a heads up for what is expected as well as some cool new features. This is still a work in progress, but progress has been good.

    GRIZZLY PLATOON
    Campaign focuses around you and your platoon of 40~ some men in the Russian Army. You will be conducting operations with your men against the guerrilla fighters in Chernarus. Missions will be randomly generated with random enemy forces, positions, etc. Missions will range from simple patrols, assaults, defense, convoy escort, etc the works. Command may also issue extra ground support for your platoon (ie a tank/apc) if the threat is high enough, as well as tons of other support abilities.

    Features:
    - Dynamic Missions

    - Unit persistence between missions:
    Units that die will be gone from your platoon. The number of available men and wounded men will transfer over between missions.

    - A variation of the current BIS medical system:
    Units that are seriously wounded will be treated to stop the bleeding, but will still be too messed up to fight. Only way to rescue these wounded men is to call in a MEDEVAC and get them out of the combat zone. If successfully evac'd, these men will be available to your platoon after 2 missions (to simulate being treated at field hospital)

    - Mortar and MG squads, Medic squad:
    Will be using my Weapon Team Script (slightly tweaked) to be able to deploy heavy MG's and mortars (only have 1 of each in your platoon). Medic squad can be ordered to set up a mash at a specific point, then will stay behind your lines and heal/drag wounded back to mash.

    - Combined Arms Oriented: Sometimes command will give you access to ground support like a tank or apc that you can command

    - More commands for HC, ability to split and merge groups:
    make it easier to micro units by merging and splitting squads into fire teams and vice versa. Commands such as getInNearest vehicles in area, getInvehicle specific.

    - GUI for assigning squads/ assigning standard weapons across platoon

    - Addon support and flexibility:
    Will support vilas russian weapon pack, RH weapon pack, and some more AK weapon packs. These weapons will be available to choose in the drop down box of the weapon loadout gui. Can play the campaign vanilla, or load up a mod and it will be recognized in the campaign. Also will support MI-28, KA-50 addons, and MI-26 addon. You can also suggest mods to me to add in.

    - Support call ins:
    - Attack helicopter support (mi-24/mi28, ka-52/ka-50) (limited call ins, cost support points)
    - MEDEVAC (unlimited calls, free to call)
    - Ammo drop/Resupply
    - Emergency Extraction (MI-26/hip) if something goes wrong in the mission, tell command you are aborting the op and fall back to base.
    - Artillery (limited ammo, costs support points)

    A good portion of these features are already present and working. Here is a video showing a wip of the medevac system:


    Here are some pictures of the GUI and the interactive briefing room:










    Wishlist:
    - Battleplan GUI
    - Voice acting
    - immersive combat shouting


    Feel free to leave suggestions/comments/ideas/feedback.

    Will update progress regularly.


    - ALPHA MISSION TEST LINKS HERE:

    zip - http://www.mediafire.com/?9w8v8div59ol182
    rar - http://www.4shared.com/rar/OODP3kg-/..._Alpha_2.html?
    Last edited by Igneous01; Dec 22 2012 at 15:33.

  2. #2
    Sounds awesome, liking the squad management gui, looking forward to it

  3. #3

  4. #4
    This just might be EPIC!!!!!!!!!!!!!!!!!!
    I am watching your thread like a hawk.....ehemm..like a bear!!!

    If only you were to use my all time favourite units, http://www.armaholic.com/page.php?id=7484
    I just might soil my shorts....

    ---------- Post added at 04:10 PM ---------- Previous post was at 04:08 PM ----------

    Hey, from your screen shots of the GUI I recognize some of the platoon members names from The Forgotten Few campaign.
    "The only enemy of a great plan is the dream of a perfect plan".

  5. #5
    Quote Originally Posted by BlackADD3R View Post
    This just might be EPIC!!!!!!!!!!!!!!!!!!
    I am watching your thread like a hawk.....ehemm..like a bear!!!

    If only you were to use my all time favourite units, http://www.armaholic.com/page.php?id=7484
    I just might soil my shorts....

    ---------- Post added at 04:10 PM ---------- Previous post was at 04:08 PM ----------

    Hey, from your screen shots of the GUI I recognize some of the platoon members names from The Forgotten Few campaign.
    I will think about those units, but this isnt based on special forces units, just regular Russian Army units (altho I agree better units like the modern mechanized or the chechen war russians would be good)

    The names were just taken from what arma randomly gives them. Much too lazy trying to come up with 44 some names for units but yes this campaign is getting its inspiration from forgotten few, I liked that campaign so much, I feel there should be something similar but with more units on the field, more control and more army based rather than SF based.

    cheers for the comments everyone! Ill let you guys know when I have something to show!

  6. #6
    Looks pretty sweet so far. I agree with Black, I'm not sure if it's feasible, but to be able to select your platoon's unit and uniform would be amazing. Either way, looking fwd to this!

  7. #7
    Thought I'd post on current progress:

    Wounding system is almost all working, been alot of issues with the agony gestures playing and stopping. So had to ditch those until playGesture is working.

    3 Mission types done

    ground insertion vastly improved

    working dynamic extraction for ground vehicles

    groupLink between player and all platoon groups - apparently high command does not share information between groups - this is fixed now.

    - Rehauling the code in the MEDEVAC script now to work with the wounding system, and getting AI drag and carry working for HC groups.

    thats all for now.

  8. #8
    Excellent progress, my men are on stand-by, clearing out the barracks, writing home...etc..etc...

  9. #9
    This sound amazing, really looking forward to trying it out! Is the aim to have the missions play out in a persistant conflict, with other AI platoons operating on your side, sometimes cooperating in a Falcon 4.0-esque way?

  10. #10
    Quote Originally Posted by .Taffy View Post
    This sound amazing, really looking forward to trying it out! Is the aim to have the missions play out in a persistant conflict, with other AI platoons operating on your side, sometimes cooperating in a Falcon 4.0-esque way?
    In theory that is the goal , each mission type selects a random position for a task and then spawns enemy units, and depending on the strength of the force, there may be another unit operating. Right now its only armored vehicles which are under your direct control (for better control of tactics) but I hope to add ai platoons as ground forces - but bear in mind, with the amount of scripts running + another 40 some men, things could get messy in terms of performance :P. I think 100 men in total is enough for an interesting conflict, + AI insurgents will use mortars on your men, so should make things even more interesting...

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