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Thread: ARMA 2: OA beta build 95389 (1.62 MP build)

  1.   Click here to go to the next Developer post in this thread.   #1

    ARMA 2: OA beta build 95389 (1.62 MP build)

    http://www.arma2.com/beta-patch.php

    mirror: http://www.gamefront.com/files/22038...uild_95389.zip

    NAT related improvements / fixes / tweaks ...
    * notice this is first beta for 1.63 branch, but to keep MP compatibility with 1.62 we have it this way

    this should solve some or most problems with server listing and NAT

    BattlEye support status: ... SUPPORTED ...

  2. #2
    so does that mean the scripts fix is next?

  3.   Click here to go to the next Developer post in this thread.   #3
    BI Developer Suma's Avatar
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    This build has significantly reworked the way NAT traversal works for VON. If you observe any serious problem in this area (people often unable to hear each other or similar issues), please, let us know.
    Ondrej Spanel, BIS Lead Programmer

  4. #4
    Looking forward to trying this patch, I was having problems with Direct Comm where only a select number of people could hear me.

  5. #5
    Darn it, I was so hopefull that it would fix my problem (like I described here: http://forums.bistudio.com/showthrea...n-failed-Err-2) but I still have the same Problem even though I am running the new Beta Patch.

  6.   Click here to go to the next Developer post in this thread.   #6
    BI, CEO Maruk's Avatar
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    Quote Originally Posted by cm. View Post
    so does that mean the scripts fix is next?
    And the "script fix" is supposed to fix exactly what?
    Marek Spanel - CEO www.bistudio.com

  7. #7
    Quote Originally Posted by Maruk View Post
    And the "script fix" is supposed to fix exactly what?
    That small issue where people can run scripts on everybody else. No need for you to hear my whining though, dwarden gets plenty of that already

  8. #8
    Quote Originally Posted by Maruk View Post
    And the "script fix" is supposed to fix exactly what?
    he refers to the massive cheating going on that battle eye doesnt seem to stop considering custom scripts

  9.   This is the last Developer post in this thread.   #9
    BI Developer Dwarden's Avatar
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    that's WIP, you need wait

  10. #10
    First Lieutenant Tonci87's Avatar
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    One little question Dwarden, will we ever see the object draw distance slider in A2 (or even just a config entry so that we can Beta test it) or will we have to wait until A3?

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