We play Warfare BE on games.on.net #1 which has a missile range limitation parameter (missiles simply disappear after 4km flight distance). We always set this to no more than 4km. Pilots can then stay up high and not be insta fragged by the 6 angry OPFOR players sitting in Tungs waiting for their free $25,000. Linebackers are also given Tunguska Missiles in place of Stingers via Unit Balancing so they can combat aircraft like the KA-52 and Su34 effectively. The missile range limitation of 4km also ensures the Linebacker's radar is also up to spec, as previously OPFOR air could sit outside of the severaly gimped Linebacker radar range and have virtually no competition.
Unfortunately Mk82s and FABs are not effected by Missile range limitation and thus pilots can kill you while you can't kill them :/ Thankfully not many have figured this out yet. Might have to create a ticket on dev heaven for benny about that...
I wish BiS would have a bit more consistency as far as Radar ranges and MWS is concerned, makes PvP a bit of a headache. It's odd seeing MWS on Mi-24 Ds and not on A10s and Su25s. We have to use mods and tweaks to fix it when they could release official patches and bring everyone onto the same page. I recommend using ;
http://forums.bistudio.com/showthrea...-Vehicle-Fixes
To make your piloting career in ArmA a little less migraine inducing.
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