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Thread: "Tunguska!!"

  1. #11
    If you played CTI on a server the "AI discrepancy" can be explained. On servers the AI is as per server settings, when you do a local mission your settings take effect. So if that server has harder settings on AI compared to your local installation you will see a difference.
    IF you played the CTI locally on your computer it must be something in the mission.
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  2. #12
    You might consider contacting your guys on the ground to take care of it from an ambush position?
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  3. #13
    The Tunguska's missiles have some gunner controlled line of sight component in their guidance, right? Realistically, wouldn't that allow a thinking gunner to outmaneuver a circling aircraft that is trying to fool dumb purely IR/Radar guided missiles?
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  4. #14
    Quote Originally Posted by Tonci87 View Post
    The tunguska is not overpowered, the aircrafts are "underpowered". They are to slow, they can't fly high enough, they loose speed to fast while turning, they don't have HARM weapons and the view distance is not large enough compared to flight sims. The tunguska is just fine.
    you can't use HARM against AA or point defense systems, cuz modern variety of them, had quite decent chance[0.7 or even more]to shot them down.
    let alone point defense systems especially designed to counter PGM, even salvo-fired, like morpheus or more interesting things.

    suggestions about Arma2 flightmodel basically correct, but it made on purpose, i guess, cuz typical size of islands is quite small for full-blown, well-performing aircraft, so you hit map edge, nearly after take-off/dogfight.

  5. #15
    ArmA aircraft are also really survivable without any component damage.

  6. #16
    Quote Originally Posted by maturin View Post
    ArmA aircraft are also really survivable without any component damage.
    its more about pilot skill.
    just like in real-life.

  7. #17
    The map/islands are just too small for proper air combat simulation incl. radar/EW features. Think that many people are just too impatient to locate/search & destroy enemy AA(A) vehicles before sending in their own aircrafts. Tunguska's radar detection range is ~18km, tracking range ~16km, the missile range is up to 10km and the gun range is ~4km. Usually a anti-air/support group consist of 4 AA(A) vehicles + commanding vehicle. Now imagine a fully simulated modern war - at least 50% of players would instantly ragequit because they got killed without beeing able to see or detect the enemy.... Let's see if A3 will have UAV vs UAV missions!

  8. #18
    First Lieutenant Tonci87's Avatar
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    @Basiley Skill is important, the only problem is that evasive manuvers seem useless

  9. #19
    I think the best tactic is communication in a combined arms scenario. If you can locate and then 'surprise' a tunguska with a missile strike from a masking helicopter, usually you can survive... or if you encounter one, mask immediately and call ground or artillery to try to deal with it.

    The fact the tunguska is more stupid when it's alone on the map is probably because the AI share information. If you just plunk one down on the map, it's probably not in alert mode. Whereas, when they are in a more dynamic mission, enemy units that spot your aircraft report it to a central command entity which then alerts units and sends patrols where applicable.


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  10. #20
    Quote Originally Posted by Tonci87 View Post
    @Basiley Skill is important, the only problem is that evasive manuvers seem useless
    but think positive !
    its good input/starting point to write/implement one in [you]custom-made add-on, right ?

    also someone can [finally !!]introduce EW elements in gameplay, making corresponding mod for this.
    basically you cannot do 10g evolutions in Arma2
    basically its seems intentional. imagine how would b like flyghtmodel with average pings/desyncs, usual for Arma2 global online
    even above 100ms-150ms make many thing seriously jerky/stuttering :[ even ground vehicles, sometimes.
    Last edited by BasileyOne; Jul 28 2012 at 11:42.

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