Sorry, Wrong Section. Can admin move to ADDONS Scripting & Editing section please?
Where in this config.bin would I edit to make the ballistic shield withstand more or infinite damage?
Never worked with modifications before, tried searching for damage as in the "setdamage" function.
Code:#define _ARMA_ //Class config.bin{ class CfgPatches { class dak_want { units[] = {}; weapons[] = {}; requiredVersion = 1.04; requiredAddons[] = {"CAWeapons"}; }; }; class cfgWeapons { class Rifle; class AK_BASE; class AKS_74_U; class dak_mak_want: Rifle { model = "\dak_mak_want\model\dak_mak_want"; modelOptics = "-"; picture = "\dak_mak_want\Ico\mak_want.paa"; minRange = 0; minRangeProbab = 0.1; midRange = 30; midRangeProbab = 0.3; maxRange = 50; maxRangeProbab = 0.04; optics = 1; distanceZoomMin = 50; distanceZoomMax = 50; scope = 2; begin1[] = {"ca\sounds\weapons\pistols\makarov_single1",0.794328,1,700}; soundBegin[] = {"begin1",1}; drySound[] = {"\ca\Weapons\Data\Sound\T33_dry_v1",0.0001,1,20}; reloadMagazineSound[] = {"\ca\Weapons\Data\Sound\pistol_reload",0.031623,1,20}; magazines[] = {"8Rnd_9x18_Makarov"}; dispersion = 0.02; ffCount = 1; recoil = "recoil_single_pistol_2outof3"; recoilProne = "recoil_single_pistol_prone_2outof3"; aiRateOfFire = 0.5; aiRateOfFireDistance = 50; displayName = "$STR_DN_want"; class Library { libTextDesc = "$STR_LIB_want"; }; descriptionShort = "$STR_DSS_want"; handAnim[] = {"OFP2_ManSkeleton","\dak_mak_want\anim\mak_want.rtm"}; armor = 610; }; class mak_BZT75C: dak_mak_want { model = "\dak_mak_want\model\dak_mak_want3"; displayName = "$STR_DN_mak_BZT75C"; picture = "\dak_mak_want\Ico\mak_BZT75C.paa"; class Library { libTextDesc = "$STR_LIB_mak_BZT75C"; }; descriptionShort = "$STR_DSS_mak_BZT75C"; handAnim[] = {"OFP2_ManSkeleton","\dak_mak_want\anim\mak_BZT75C.rtm"}; }; class AKS_74U_BZT75C: AKS_74_U { handAnim[] = {"OFP2_ManSkeleton","\dak_mak_want\anim\AKS_74U_BZT75C.rtm"}; picture = "\dak_mak_want\Ico\mak_BZT75C.paa"; displayName = "$STR_DN_mak_BZT75C"; class Library { libTextDesc = "$STR_LIB_mak_BZT75C"; }; descriptionShort = "$STR_DSS_mak_BZT75C"; model = "\dak_mak_want\model\dak_mak_want2"; }; class Planshet: dak_mak_want { model = "\dak_mak_want\model\dak_mak_want4"; displayName = "$STR_DN_Planshet"; picture = "\dak_mak_want\Ico\Planshet.paa"; class Library { libTextDesc = "$STR_LIB_Planshet"; }; descriptionShort = "$STR_DSS_Planshet"; handAnim[] = {"OFP2_ManSkeleton","\dak_mak_want\anim\Planshet.rtm"}; }; class swat: dak_mak_want { scope = 2; model = "\dak_mak_want\model\dak_mak_want5"; handAnim[] = {"OFP2_ManSkeleton","\dak_mak_want\anim\swat.rtm"}; modelOptics = "-"; picture = "\dak_mak_want\Ico\swat.paa"; minRange = 0; minRangeProbab = 0.1; midRange = 30; midRangeProbab = 0.3; maxRange = 50; maxRangeProbab = 0.04; optics = 1; distanceZoomMin = 50; distanceZoomMax = 50; displayName = "$STR_DN_swat"; begin1[] = {"ca\sounds\weapons\pistols\m9_single1",0.794328,1,700}; soundBegin[] = {"begin1",1}; drySound[] = {"\ca\Weapons\Data\Sound\T33_dry_v1",0.01,1,20}; reloadMagazineSound[] = {"\ca\Weapons\Data\Sound\pistol_reload",0.1,1,20}; magazines[] = {"15Rnd_9x19_M9","15Rnd_9x19_M9SD"}; dispersion = 0.02; ffCount = 1; recoil = "recoil_single_pistol_2outof3"; recoilProne = "recoil_single_pistol_prone_2outof3"; aiRateOfFire = 0.5; aiRateOfFireDistance = 50; class Library { libTextDesc = "$STR_LIB_swat"; }; descriptionShort = "$STR_DSS_swat"; class FlashLight { color[] = {0.8,0.8,1,1}; ambient[] = {0.07,0.07,0.07,1}; position = "flash dir"; direction = "flash"; angle = 30; scale[] = {1,1,0.5}; brightness = 0.1; }; }; }; class CfgVehicles { class ReammoBox; class dak_want_box: ReammoBox { scope = 2; model = "\ca\weapons\AmmoBoxes\RUBasicAmmo.p3d"; displayName = "Shield box"; class TransportMagazines { class _xx_30Rnd_545x39_AK { magazine = "30Rnd_545x39_AK"; count = 200; }; class _xx_8Rnd_9x18_Makarov { magazine = "8Rnd_9x18_Makarov"; count = 200; }; class _xx_15Rnd_9x19_M9 { magazine = "15Rnd_9x19_M9"; count = 200; }; }; class TransportWeapons { class _xx_dak_mak_want { weapon = "dak_mak_want"; count = 10; }; class _xx_mak_BZT75C { weapon = "mak_BZT75C"; count = 10; }; class _xx_AKS_74U_BZT75C { weapon = "AKS_74U_BZT75C"; count = 10; }; class _xx_Planshet { weapon = "Planshet"; count = 10; }; class _xx_swat { weapon = "swat"; count = 10; }; }; }; }; //};
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