Sweet! Happy to hear that, and happy to help!
I'm going to be REAL busy for the next several days. I'll post my other ideas then.
---------- Post added at 12:18 ---------- Previous post was at 10:49 ----------
Specialized zombies - capabilities...
One of the things I was too tired to go into detail with last night are more specifics in regards to how these powers operate, and perhaps how they could be scripted.
The older a specialized zombie is, the greater its capabilities. For example, a regular Combuster's breath/hands attack produces a combusted and fiery effect - it would be nice to ensure that this attack would have a pretty high probability in starting terrain and structural fires in mods such as GL 4. Imagine being a player, trying to take shelter in the back end of a structure, when a Comuster vomits its attack into the first portion of the building, and then the building itself starts burning! The effect would be pretty terrible as well to see grass and trees alight wherever this attack lands.
An Elder Combuster's attack would also be explosive, as in an anti-personnel RPG type effect. The combustible-radius could also be larger than that generated by a regular Combuster, and its attacks may also be more rapid.
An Elder Combuster would also be tougher. It might take two full magazines' worth of ammo to take out a younger Combuster, but upwards of 4 -5 magazines' worth of rounds to finally drop an Elder.
Regardless of age, Combusters are IMMUNE to damage from their own attacks, and also from burning terrain/structures. Their posse-zombie-followers (those that stick with a specialized-zombie due to getting more food) will be smart enough to avoid burning terrain. Regular zombies, who are not followers, haven't yet figured out the significance of fire - if they're drawn to an area that's being torched up by a Combuster, they'll walk through the flames and thus be damaged from them. Again, posse-followers of specialized-zombies are wise enough to know the significance of the mayhem they create.
Some specialized-zombies become highly unstable with great age. These are very rare, but their extreme range of powers, and rapidity of attacks is offset by their desire to destroy EVERYTHING, including their own. In a sense, they are HIGHLY territorial, and will even destroy zombies who are trying to become the lunatic's followers.
There's more, of course (manly about setting up and supplying modules for helping to seed buildings that AI have difficulty occupying for urban warfare), but I wanted to get these details down before I'm thoroughly drowning in Real Life work.
See you again in a few days' time!