Thanks for the update guys! I'm really loving the daily updates.
How long before Battleye is supported?
Edit: Nevermind. I think the issues are fixed.
Thanks for the update guys! I'm really loving the daily updates.
How long before Battleye is supported?
Edit: Nevermind. I think the issues are fixed.
BE supported now
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According to the ArmA 2 launcher I'm using, some DayZ servers have their gametype marked as DayZ now. Is this custom or part of this beta?
Regardless, this is a great initiative from BI. Pity it wasn't included in the initial release of 1.62. Still, this is good news.
EDIT: I assume when a 3rd party launcher receives server information for its server browser/list, DayZ servers will still be displayed? Nothing is blocked outside the OA application. Hiding DayZ servers from server list is only something that would be activated by arma2oa.exe if it's not loaded with the DayZ mod, correct?
Last edited by colossus; Jul 25 2012 at 16:43.
Favours multi-distribution. Neutral against Steam.
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The filtering of Dayz works only with both servers and clients updated to 95310.
It probably should be easier for 3rd party launchers to filter it in similar manner from this build as well.
Marek Spanel - CEO www.bistudio.com
I see, no problem then. Thank you.
This fixed my issue, which means it probably wasnt a patch issue. Sorry for the intrusion to this thread;
http://dayzmod.com/forum/index.php?/...-being-kicked/
Does one need the actual 1.62 patch in order to use this beta?
So why didn't you simply add an "exclude" command to the server filters has often been suggested?
Wouldn't that have been simpler? Then it wouldn't requires having to wait until the server operators decide whether or not to install the latest patch as well as allowing the filtering of any other type of server.
There are technical reasons: the way it is done now the Dayz servers will never be seen (and their info requested) by the non-Dayz users (and the other way around), which is important to reduce the matchmaking server load. As the Dayz servers are more centralized then normal Arma servers (they need to be registered with Dayz developers before connecting to the central hive) we are confident it will not take long before the Dayz server admins will complete the transition.
---------- Post added at 21:30 ---------- Previous post was at 21:14 ----------
Moreover, there is one more thing which will press Dayz server admins to upgrade: if they do not upgrade, they will soon be without players, as players with recent betas will not see their servers at all.
Ondrej Spanel, BIS Lead Programmer
One can dream that someday we will see a filter option based on mods you have loaded (if any) that will show you only servers you can play at that have your current mod setup (if any)
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual) || floating camera when rolling and aiming